保留方法objective-c之外的数组数据

时间:2013-03-17 09:57:01

标签: ios objective-c methods nsmutablearray

我有一个数组players,里面有两个字符串:player1player2。这是我的.h文件:

#import <UIKit/UIKit.h>

@interface hardOne : UIViewController {
        UISwitch *hard1ON;
        NSMutableArray *players;
        NSString *player1, *player2;
}

@property (nonatomic, retain) IBOutlet UISwitch *hard1ON;
@property (nonatomic) BOOL switchState;
@property (nonatomic, retain) NSMutableArray *players;

- (IBAction) switchValueChanged;
@end

数组在viewDidLoad中初始化,然后数据在我的.m文件的两个IBActions中输入到该数组中:

#import "hardOne.h"

@interface hardOne () <UITextFieldDelegate>

@property (nonatomic, strong) IBOutlet UITextField *textFieldOne;
@property (nonatomic, strong) IBOutlet UITextField *textFieldTwo;

@end

@implementation hardOne
@synthesize hard1ON;
@synthesize players;
@synthesize textFieldOne;
@synthesize textFieldTwo;

BOOL switchState;
int counter = 0;

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    [hard1ON setOn:switchState animated:NO];
    //read player names to user defaults
    [textFieldOne setText:[[NSUserDefaults standardUserDefaults] stringForKey:@"player1"]];
    [textFieldTwo setText:[[NSUserDefaults standardUserDefaults] stringForKey:@"player2"]];
    self.players = [[NSMutableArray alloc] init];
    NSLog(@"%@",self.players);
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (IBAction) switchValueChanged
{
    counter += 1;
    if (counter % 2 == 0) {
        switchState = 0;
    } else {
        switchState = 1;
    }
    if (hard1ON.on) {
        [[NSNotificationCenter defaultCenter] postNotificationName:@"theChange" object:nil];
    } else {
        [[NSNotificationCenter defaultCenter] postNotificationName:@"theChange2" object:nil];
    }
}

- (IBAction) returnKey1
{
    player1 = [textFieldOne text];
    [self.players addObject:(player1)];
    //set player1's name to user defaults
    [[NSUserDefaults standardUserDefaults] setValue:[textFieldOne text] forKey:@"player1"];
}

- (IBAction) returnKey2
{
    player2 = [textFieldTwo text];
    [self.players addObject:(player2)];
    //set player2's name to user defaults
    [[NSUserDefaults standardUserDefaults] setValue:[textFieldTwo text] forKey:@"player2"];
}

- (BOOL)textFieldShouldReturn:(UITextField *)textField {
    [textField resignFirstResponder];
    return NO;
}

@end    

如果我在第二个IBAction中使用NSLog,一旦完成,阵列就会在控制台中正确显示字符串player1player2,但是如果我尝试使用其他任何地方的数组null。有人能指出我正确的方向吗?

2 个答案:

答案 0 :(得分:1)

你有两个玩家定义。

一个是财产。它从未被初始化,因此它是空的。您将它用作self.players并由实例变量_players支持。

一个是实例变量。它在viewDidLoad中初始化。这不是零。

这几乎肯定是一个错误。

答案 1 :(得分:0)

我会尝试将数组添加为私有实例变量,即将其添加到@interface中的.m文件中

NSMutableArray *players;

那么你应该能够通过使用“玩家”而不是自我玩家来访问数组。这应该是整个班级都可以使用的。如果这不起作用,那么我会说问题不在你的变量的范围内,而是与其他一些代码。