我正在开发一个iphone应用程序,我直接使用AVFoundation通过相机捕获视频。
我已实现了为用户启用tap to focus
功能的功能。
- (void) focus:(CGPoint) aPoint;
{
#if HAS_AVFF
Class captureDeviceClass = NSClassFromString(@"AVCaptureDevice");
if (captureDeviceClass != nil) {
AVCaptureDevice *device = [captureDeviceClass defaultDeviceWithMediaType:AVMediaTypeVideo];
if([device isFocusPointOfInterestSupported] &&
[device isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
CGRect screenRect = [[UIScreen mainScreen] bounds];
double screenWidth = screenRect.size.width;
double screenHeight = screenRect.size.height;
double focus_x = aPoint.x/screenWidth;
double focus_y = aPoint.y/screenHeight;
if([device lockForConfiguration:nil]) {
[device setFocusPointOfInterest:CGPointMake(focus_x,focus_y)];
[device setFocusMode:AVCaptureFocusModeAutoFocus];
if ([device isExposureModeSupported:AVCaptureExposureModeAutoExpose]){
[device setExposureMode:AVCaptureExposureModeAutoExpose];
}
[device unlockForConfiguration];
}
}
}
#endif
}
到目前为止一直很好,但我错过了照片应用中的反馈矩形。有没有办法告诉AVFoundation Framework显示这个反馈矩形还是我必须自己实现这个功能?
答案 0 :(得分:34)
这是我做的: 这是创建当用户点击相机覆盖图时显示的正方形的类。
CameraFocusSquare.h
#import <UIKit/UIKit.h>
@interface CameraFocusSquare : UIView
@end
CameraFocusSquare.m
#import "CameraFocusSquare.h"
#import <QuartzCore/QuartzCore.h>
const float squareLength = 80.0f;
@implementation FBKCameraFocusSquare
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
[self setBackgroundColor:[UIColor clearColor]];
[self.layer setBorderWidth:2.0];
[self.layer setCornerRadius:4.0];
[self.layer setBorderColor:[UIColor whiteColor].CGColor];
CABasicAnimation* selectionAnimation = [CABasicAnimation
animationWithKeyPath:@"borderColor"];
selectionAnimation.toValue = (id)[UIColor blueColor].CGColor;
selectionAnimation.repeatCount = 8;
[self.layer addAnimation:selectionAnimation
forKey:@"selectionAnimation"];
}
return self;
}
@end
在您收到水龙头的视图中,请执行以下操作:
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchPoint = [touch locationInView:touch.view];
[self focus:touchPoint];
if (camFocus)
{
[camFocus removeFromSuperview];
}
if ([[touch view] isKindOfClass:[FBKVideoRecorderView class]])
{
camFocus = [[CameraFocusSquare alloc]initWithFrame:CGRectMake(touchPoint.x-40, touchPoint.y-40, 80, 80)];
[camFocus setBackgroundColor:[UIColor clearColor]];
[self addSubview:camFocus];
[camFocus setNeedsDisplay];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.5];
[camFocus setAlpha:0.0];
[UIView commitAnimations];
}
}
- (void) focus:(CGPoint) aPoint;
{
Class captureDeviceClass = NSClassFromString(@"AVCaptureDevice");
if (captureDeviceClass != nil) {
AVCaptureDevice *device = [captureDeviceClass defaultDeviceWithMediaType:AVMediaTypeVideo];
if([device isFocusPointOfInterestSupported] &&
[device isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
CGRect screenRect = [[UIScreen mainScreen] bounds];
double screenWidth = screenRect.size.width;
double screenHeight = screenRect.size.height;
double focus_x = aPoint.x/screenWidth;
double focus_y = aPoint.y/screenHeight;
if([device lockForConfiguration:nil]) {
[device setFocusPointOfInterest:CGPointMake(focus_x,focus_y)];
[device setFocusMode:AVCaptureFocusModeAutoFocus];
if ([device isExposureModeSupported:AVCaptureExposureModeAutoExpose]){
[device setExposureMode:AVCaptureExposureModeAutoExpose];
}
[device unlockForConfiguration];
}
}
}
}
答案 1 :(得分:12)
添加Anil的精彩答案:您应该查看 AVCaptureVideoPreviewLayer 的 captureDevicePointOfInterestForPoint:,而不是自己进行计算。它将为您提供更加一致的焦点(可从iOS 6和前进中获得)。
- (void) focus:(CGPoint) aPoint;
{
Class captureDeviceClass = NSClassFromString(@"AVCaptureDevice");
if (captureDeviceClass != nil) {
AVCaptureDevice *device = [captureDeviceClass defaultDeviceWithMediaType:AVMediaTypeVideo];
if([device isFocusPointOfInterestSupported] &&
[device isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
CGPoint focusPoint = [self.captureVideoPreviewLayer captureDevicePointOfInterestForPoint:aPoint];
if([device lockForConfiguration:nil]) {
[device setFocusPointOfInterest:CGPointMake(focusPoint.x,focusPoint.y)];
[device setFocusMode:AVCaptureFocusModeAutoFocus];
if ([device isExposureModeSupported:AVCaptureExposureModeAutoExpose]){
[device setExposureMode:AVCaptureExposureModeAutoExpose];
}
[device unlockForConfiguration];
}
}
}
}
答案 2 :(得分:7)
快速实施:
CameraFocusSquare视图:
class CameraFocusSquare: UIView,CAAnimationDelegate {
internal let kSelectionAnimation:String = "selectionAnimation"
fileprivate var _selectionBlink: CABasicAnimation?
convenience init(touchPoint: CGPoint) {
self.init()
self.updatePoint(touchPoint)
self.backgroundColor = UIColor.clear
self.layer.borderWidth = 2.0
self.layer.borderColor = UIColor.orange.cgColor
initBlink()
}
override init(frame: CGRect) {
super.init(frame: frame)
}
fileprivate func initBlink() {
// create the blink animation
self._selectionBlink = CABasicAnimation(keyPath: "borderColor")
self._selectionBlink!.toValue = (UIColor.white.cgColor as AnyObject)
self._selectionBlink!.repeatCount = 3
// number of blinks
self._selectionBlink!.duration = 0.4
// this is duration per blink
self._selectionBlink!.delegate = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
/**
Updates the location of the view based on the incoming touchPoint.
*/
func updatePoint(_ touchPoint: CGPoint) {
let squareWidth: CGFloat = 100
let frame: CGRect = CGRect(x: touchPoint.x - squareWidth / 2, y: touchPoint.y - squareWidth / 2, width: squareWidth, height: squareWidth)
self.frame = frame
}
/**
This unhides the view and initiates the animation by adding it to the layer.
*/
func animateFocusingAction() {
if let blink = _selectionBlink {
// make the view visible
self.alpha = 1.0
self.isHidden = false
// initiate the animation
self.layer.add(blink, forKey: kSelectionAnimation)
}
}
/**
Hides the view after the animation stops. Since the animation is automatically removed, we don't need to do anything else here.
*/
public func animationDidStop(_ anim: CAAnimation, finished flag: Bool){
if flag{
// hide the view
self.alpha = 0.0
self.isHidden = true
}
}
}
手势行动:
open func tapToFocus(_ gesture : UILongPressGestureRecognizer) {
if (gesture.state == UIGestureRecognizerState.began) {
let touchPoint:CGPoint = gesture.location(in: self.previewView)
if let fsquare = self.focusSquare {
fsquare.updatePoint(touchPoint)
}else{
self.focusSquare = CameraFocusSquare(touchPoint: touchPoint)
self.previewView.addSubview(self.focusSquare!)
self.focusSquare?.setNeedsDisplay()
}
self.focusSquare?.animateFocusingAction()
let convertedPoint:CGPoint = self.previewLayer!.captureDevicePointOfInterest(for: touchPoint)
let currentDevice:AVCaptureDevice = self.videoDeviceInput!.device
if currentDevice.isFocusPointOfInterestSupported && currentDevice.isFocusModeSupported(AVCaptureFocusMode.autoFocus){
do {
try currentDevice.lockForConfiguration()
currentDevice.focusPointOfInterest = convertedPoint
currentDevice.focusMode = AVCaptureFocusMode.autoFocus
if currentDevice.isExposureModeSupported(AVCaptureExposureMode.continuousAutoExposure){
currentDevice.exposureMode = AVCaptureExposureMode.continuousAutoExposure
}
currentDevice.isSubjectAreaChangeMonitoringEnabled = true
currentDevice.unlockForConfiguration()
} catch {
}
}
}
}
答案 3 :(得分:6)
我的解决方案存在一些差异。
initWithFrame:
,而是实施了自己的initWithTouchPoint:
。CameraFocusSquare
之内,这意味着可以根据需要更轻松地查找和更新尺寸。<强> CameraFocusSquare.h 强>
@import UIKit;
@interface CameraFocusSquare : UIView
- (instancetype)initWithTouchPoint:(CGPoint)touchPoint;
- (void)updatePoint:(CGPoint)touchPoint;
- (void)animateFocusingAction;
@end
<强> CameraFocusSquare.m 强>
#import "CameraFocusSquare.h"
@implementation CameraFocusSquare {
CABasicAnimation *_selectionBlink;
}
/**
This is the init method for the square. It sets the frame for the view and sets border parameters. It also creates the blink animation.
*/
- (instancetype)initWithTouchPoint:(CGPoint)touchPoint {
self = [self init];
if (self) {
[self updatePoint:touchPoint];
self.backgroundColor = [UIColor clearColor];
self.layer.borderWidth = 2.0f;
self.layer.borderColor = [UIColor orangeColor].CGColor;
// create the blink animation
_selectionBlink = [CABasicAnimation
animationWithKeyPath:@"borderColor"];
_selectionBlink.toValue = (id)[UIColor whiteColor].CGColor;
_selectionBlink.repeatCount = 3; // number of blinks
_selectionBlink.duration = 0.4; // this is duration per blink
_selectionBlink.delegate = self;
}
return self;
}
/**
Updates the location of the view based on the incoming touchPoint.
*/
- (void)updatePoint:(CGPoint)touchPoint {
CGFloat squareWidth = 50;
CGRect frame = CGRectMake(touchPoint.x - squareWidth/2, touchPoint.y - squareWidth/2, squareWidth, squareWidth);
self.frame = frame;
}
/**
This unhides the view and initiates the animation by adding it to the layer.
*/
- (void)animateFocusingAction {
// make the view visible
self.alpha = 1.0f;
self.hidden = NO;
// initiate the animation
[self.layer addAnimation:_selectionBlink forKey:@"selectionAnimation"];
}
/**
Hides the view after the animation stops. Since the animation is automatically removed, we don't need to do anything else here.
*/
- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)flag {
// hide the view
self.alpha = 0.0f;
self.hidden = YES;
}
@end
我在视图之上启动所有这些。这使我具有更大的灵活性,并将我的UI代码与我的控制器代码分开(想想MVC)。
<强> PreviewView.h 强>
@import UIKit;
@interface PreviewView : UIView
- (IBAction)tapToFocus:(UITapGestureRecognizer *)gestureRecognizer;
@end
<强> PreviewView.m 强>
#import "PreviewView.h"
#import "CameraFocusSquare.h"
@implementation PreviewView {
CameraFocusSquare *_focusSquare;
}
- (IBAction)tapToFocus:(UITapGestureRecognizer *)gestureRecognizer {
CGPoint touchPoint = [gestureRecognizer locationOfTouch:0 inView:self];
if (!_focusSquare) {
_focusSquare = [[CameraFocusSquare alloc] initWithTouchPoint:touchPoint];
[self addSubview:_focusSquare];
[_focusSquare setNeedsDisplay];
}
else {
[_focusSquare updatePoint:touchPoint];
}
[_focusSquare animateFocusingAction];
}
@end
最后,在我的UIViewController
子类中,我创建了UITapGestureRecognizer
并附加到视图中。我也在这里实现了我的tap-to-focus代码。
<强> CameraViewController.m 强>
- (void)viewDidLoad {
// do other initialization stuff here
// create the tap-to-focus gesture
UITapGestureRecognizer *tapToFocusRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapToFocus:)];
tapToFocusRecognizer.numberOfTapsRequired = 1;
tapToFocusRecognizer.numberOfTouchesRequired = 1;
[self.previewView addGestureRecognizer:tapToFocusRecognizer];
}
- (IBAction)tapToFocus:(UITapGestureRecognizer *)tapGestureRecognizer {
if (!_captureDevice) {
return;
}
if (![_captureDevice isFocusPointOfInterestSupported]) {
return;
}
if (![_captureDevice isFocusModeSupported:AVCaptureFocusModeAutoFocus]) {
return;
}
[self.previewView tapToFocus:tapGestureRecognizer];
NSError *error;
[_captureDevice lockForConfiguration:&error];
if (error) {
NSLog(@"Error trying to lock configuration of camera. %@", [error localizedDescription]);
return;
}
CGPoint touchPoint = [tapGestureRecognizer locationOfTouch:0 inView:self.cameraView];
// range of touch point is from (0,0) to (1,1)
CGFloat touchX = touchPoint.x / self.previewView.frame.size.width;
CGFloat touchY = touchPoint.y / self.previewView.frame.size.height;
_captureDevice.focusMode = AVCaptureFocusModeAutoFocus;
if ([_captureDevice isExposureModeSupported:AVCaptureExposureModeAutoExpose]) {
_captureDevice.exposureMode = AVCaptureExposureModeAutoExpose;
}
_captureDevice.focusPointOfInterest = CGPointMake(touchX, touchY);
if ([_captureDevice isExposurePointOfInterestSupported]) {
_captureDevice.exposurePointOfInterest = CGPointMake(touchX, touchY);
}
[_captureDevice unlockForConfiguration];
}
希望这可以帮助人们,以便他们可以转移到更重要的代码!
答案 4 :(得分:1)
这是一个基本的Swift视图,将显示一个动画的焦点正方形。只需将其添加到相机视图中,然后将其连接到轻击手势识别器的焦点回调即可。
@objc func didTapToFocus(gesture: UITapGestureRecognizer) {
let pointInViewCoordinates = gesture.location(in: gesture.view)
let pointInCameraCoordinates = cameraView.videoPreviewLayer.captureDevicePointConverted(fromLayerPoint: pointInViewCoordinates)
camera.focusOn(pointInCameraCoordinates: pointInCameraCoordinates)
cameraView.showFocusBox(at: pointInViewCoordinates)
}
焦点视图:
final class CameraFocusBoxView: UIView {
// MARK: - Instantiation
init() {
super.init(frame: .zero)
backgroundColor = .clear
layer.addSublayer(focusBoxLayer)
}
// MARK: - API
/// This zooms/fades in a focus square and blinks it a few times, then slowly fades it out
func showBox(at point: CGPoint) {
focusBoxLayer.removeAllAnimations()
let scaleKey = "zoom in focus box"
let fadeInKey = "fade in focus box"
let pulseKey = "pulse focus box"
let fadeOutKey = "fade out focus box"
guard focusBoxLayer.animation(forKey: scaleKey) == nil,
focusBoxLayer.animation(forKey: fadeInKey) == nil,
focusBoxLayer.animation(forKey: pulseKey) == nil,
focusBoxLayer.animation(forKey: fadeOutKey) == nil
else { return }
CATransaction.begin()
CATransaction.setDisableActions(true)
focusBoxLayer.position = point
CATransaction.commit()
let scale = CABasicAnimation(keyPath: "transform.scale")
scale.fromValue = 1
scale.toValue = 0.375
scale.duration = 0.3
scale.isRemovedOnCompletion = false
scale.fillMode = .forwards
let opacityFadeIn = CABasicAnimation(keyPath: "opacity")
opacityFadeIn.fromValue = 0
opacityFadeIn.toValue = 1
opacityFadeIn.duration = 0.3
opacityFadeIn.isRemovedOnCompletion = false
opacityFadeIn.fillMode = .forwards
let pulsing = CABasicAnimation(keyPath: "borderColor")
pulsing.toValue = UIColor(white: 1, alpha: 0.5).cgColor
pulsing.repeatCount = 2
pulsing.duration = 0.2
pulsing.beginTime = CACurrentMediaTime() + 0.3 // wait for the fade in to occur
let opacityFadeOut = CABasicAnimation(keyPath: "opacity")
opacityFadeOut.fromValue = 1
opacityFadeOut.toValue = 0
opacityFadeOut.duration = 0.5
opacityFadeOut.beginTime = CACurrentMediaTime() + 2 // seconds
opacityFadeOut.isRemovedOnCompletion = false
opacityFadeOut.fillMode = .forwards
focusBoxLayer.add(scale, forKey: scaleKey)
focusBoxLayer.add(opacityFadeIn, forKey: fadeInKey)
focusBoxLayer.add(pulsing, forKey: pulseKey)
focusBoxLayer.add(opacityFadeOut, forKey: fadeOutKey)
}
// MARK: - Private Properties
private lazy var focusBoxLayer: CALayer = {
let box = CALayer()
box.bounds = CGRect(x: 0, y: 0, width: 200, height: 200)
box.borderWidth = 2
box.borderColor = UIColor.white.cgColor
box.opacity = 0
return box
}()
// MARK: - Unsupported Initializers
required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") }
}