我想将传入的流数据保存到硬盘驱动器上的WAV文件中。如何更改下面的代码才能将流记录到有效的WAV文件中?
来自演示here:
private void StreamMP3(object state)
{
this.fullyDownloaded = false;
string url = (string)state;
webRequest = (HttpWebRequest)WebRequest.Create(url);
HttpWebResponse resp = null;
try
{
resp = (HttpWebResponse)webRequest.GetResponse();
}
catch(WebException e)
{
if (e.Status != WebExceptionStatus.RequestCanceled)
{
ShowError(e.Message);
}
return;
}
byte[] buffer = new byte[16384 * 4]; // Needs to be big enough to hold a decompressed frame
IMp3FrameDecompressor decompressor = null;
try
{
using (var responseStream = resp.GetResponseStream())
{
var readFullyStream = new ReadFullyStream(responseStream);
do
{
if (bufferedWaveProvider != null &&
bufferedWaveProvider.BufferLength - bufferedWaveProvider.BufferedBytes <
bufferedWaveProvider.WaveFormat.AverageBytesPerSecond / 4)
{
Debug.WriteLine("Buffer getting full, taking a break");
Thread.Sleep(500);
}
else
{
Mp3Frame frame = null;
try
{
frame = Mp3Frame.LoadFromStream(readFullyStream);
}
catch (EndOfStreamException)
{
this.fullyDownloaded = true;
// Reached the end of the MP3 file / stream
break;
}
catch (WebException)
{
// Probably we have aborted download from the GUI thread
break;
}
if (decompressor == null)
{
// I don't think these details matter too much - just help ACM select the right codec.
// However, the buffered provider doesn't know what sample rate it is working at
// until we have a frame.
WaveFormat waveFormat = new Mp3WaveFormat(
frame.SampleRate,
frame.ChannelMode == ChannelMode.Mono ? 1 : 2,
frame.FrameLength,
frame.BitRate);
decompressor = new AcmMp3FrameDecompressor(waveFormat);
this.bufferedWaveProvider = new BufferedWaveProvider(decompressor.OutputFormat);
this.bufferedWaveProvider.BufferDuration = TimeSpan.FromSeconds(20); // Allow us to get well ahead of ourselves
//this.bufferedWaveProvider.BufferedDuration = 250;
}
int decompressed = decompressor.DecompressFrame(frame, buffer, 0);
//Debug.WriteLine(String.Format("Decompressed a frame {0}", decompressed));
bufferedWaveProvider.AddSamples(buffer, 0, decompressed);
}
} while (playbackState != StreamingPlaybackState.Stopped);
Debug.WriteLine("Exiting");
// I was doing this in a finally block, but for some reason
// we are hanging on response stream .Dispose, so we never get there.
decompressor.Dispose();
}
}
finally
{
if (decompressor != null)
{
decompressor.Dispose();
}
}
}
答案 0 :(得分:2)
我不会采取这种特殊方法来保存到磁盘。这有点过于动手,因为它必须处理以正确的速度播放。只需缓冲响应,然后将其包装在Mp3FileReader
流中并使用WaveFileWriter
写入WAV文件:
MemoryStream mp3Buffered = new MemoryStream();
using (var responseStream = resp.GetResponseStream())
{
byte[] buffer = new byte[65536];
int bytesRead = responseStream.Read(buffer, 0, buffer.Length);
while (bytesRead > 0)
{
mp3Buffered.Write(buffer, 0, bytesRead);
bytesRead = responseStream.Read(buffer, 0, buffer.Length);
}
}
mp3Buffered.Position = 0;
using (var mp3Stream = new Mp3FileReader(mp3Buffered))
{
WaveFileWriter.CreateWaveFile("file.wav", mp3Stream);
}
当然,这确实假设您的MP3文件的波形格式与WAV兼容,特别是您的WAV播放器。如果不是,您还需要注入并添加WaveFormatConversion
流。
答案 1 :(得分:0)
您可以使用以下行保存到MemoryStream
:
mp3Buffered.Write(frame.RawData, 0, frame.RawData.Length);
将流保存到文件在MattW的答案中进行了描述。