我正在使用Backbonejs视图中的Easeljs创建一个简单的绘图视图。我在听众事件中遇到了范围问题,例如:
this.stage.addEventListener("stagemousedown", this.handleMouseDown);
我开始这样做是为了解决我的范围问题
var self = this;
this.stage.addEventListener("stagemousedown", function(){
var foo = self.bar;
});
然而,这似乎很草率,特别是因为我移植的示例代码(http://www.createjs.com/#!/EaselJS/demos/drawing)具有嵌套级别的eventListeners。
SketchView = Backbone.View.extend({
initialize: function(){
this.canvas;
this.stage;
this.drawingCanvas;
this.oldPt;
this.oldMidPt;
this.title;
this.color;
this.stroke;
this.colors;
this.index;
},
beforeRender : function (){
this.template = _.template( tpl.get(this.templateFile) );
},
render: function(eventName) {
$(this.el).html(this.template(this.model));
return this;
},
//add in UI
afterRender : function (){
this.createUI();
},
createUI: function() {
this.canvas = document.getElementById("demoCanvas");
this.index = 0;
this.colors = ["#828b20", "#b0ac31", "#cbc53d", "#fad779", "#f9e4ad", "#faf2db", "#563512", "#9b4a0b", "#d36600", "#fe8a00", "#f9a71f"];
//Create a stage by getting a reference to the canvas
this.stage = new createjs.Stage(this.canvas);
this.stage.autoClear = false;
this.stage.enableDOMEvents(true);
createjs.Touch.enable(this.stage);
createjs.Ticker.setFPS(24);
this.stage.addEventListener("stagemousedown", this.handleMouseDown);
this.stage.addEventListener("stagemouseup", this.handleMouseUp);
this.title = new createjs.Text("Click and Drag to draw", "36px Arial", "#777777");
this.title.x = 300;
this.title.y = 200;
this.stage.addChild(this.title);
this.stage.addChild(this.drawingCanvas);
this.stage.update();
},
handleMouseDown: function (event) {
if (this.stage.contains(this.title)) { this.stage.clear(); this.stage.removeChild(this.title); }
this.color = this.colors[(this.index++)%this.colors.length];
this.stroke = Math.random()*30 + 10 | 0;
this.oldPt = new createjs.Point(this.stage.mouseX, this.stage.mouseY);
this.oldMidPt = this.oldPt;
this.stage.addEventListener("stagemousemove" , this.handleMouseMove);
},
handleMouseMove: function (event) {
var midPt = new createjs.Point(this.oldPt.x + this.stage.mouseX>>1, this.oldPt.y+this.stage.mouseY>>1);
this.drawingCanvas.graphics.clear().setStrokeStyle(this.stroke, 'round', 'round').beginStroke(this.color).moveTo(midPt.x, midPt.y).curveTo(this.oldPt.x, this.oldPt.y, this.oldMidPt.x, this.oldMidPt.y);
this.oldPt.x = this.stage.mouseX;
this.oldPt.y = this.stage.mouseY;
this.oldMidPt.x = midPt.x;
this.oldMidPt.y = midPt.y;
this.stage.update();
},
handleMouseUp: function (event) {
this.stage.removeEventListener("stagemousemove" , this.handleMouseMove);
}
});
一个无关的问题,我应该在初始化函数中实例化我的变量吗?我还是Backbone的新手,并试图找出最佳实践。
答案 0 :(得分:2)
Backbone需要Underscore库,我强烈建议您熟悉它:它有很多很棒的东西。特别是它有一个_.bind
方法,您可以这样使用:
this.stage.addEventListener("stagemousedown", _(function(){
var foo = this.bar; // "this" will be correct now thanks to bind
}).bind(this);
它还有一个相关的_.bindAll
方法,可以使用它(通常在initialize
函数内部)将对象的方法绑定到它,如下所示:
initialize: function() {
_(this).bindAll('handleMouseDown'); // handleMouseDown's this will be correct
this.stage.addEventListener("stagemousedown", this.handleMouseDown);
}
但是,你可以避免所有这些,如果你只是利用它的事件处理,让Backbone为你做绑定:
Backbone.View.extend({
events: {mousedown: 'handleMouseDown'}
handleMouseDown: function() {
// this will be bound correctly
至于你在initialize
内实例化变量的问题,答案是......可能,但是如果不知道你的具体情况就很难说。通常,initialize
应该执行在创建Collection / Model / View时需要执行的任何操作,因此如果初始化变量属于那个,那么肯定。