我正在使用自定义NSCell编写自定义NSControl。它是一个控件,所以它必须响应鼠标。我在我的控件上创建了一个NSTrackingArea,实现了-mouseEntered:
,-mouseExited:
和-mouseMoved:
。 (而且我必须实现-mouseUp/Down:
,但我不知道该怎么做,所以现在我还没有覆盖那些方法。)在这些方法中,我成功地确定鼠标当前是哪个单元格。现在我有两个问题:
所以,基本上:我什么时候应该在我的NSCell上调用哪种方法让它响应鼠标事件?
修改
重读文档,我想我应该调用NSCell的-trackMouse:inRect:ofView:untilMouseUp:
并覆盖-startTrackingAt:inView:
,-continueTracking:at:inView:
和-stopTracking:at:inView:mouseIsUp:
。还有两个问题:1)文档给人的印象这些仅在鼠标停止时调用。那是对的吗?那我该怎么做呢? 2)我应该在何时/何时致电NSCell的-trackMouse:inRect:ofView:untilMouseUp:
?
答案 0 :(得分:1)
我最终实现了自己的鼠标跟踪机制:
// MyControl.m:
- (void)mouseDown:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
currentCell = cell;
[currentCell mouseDown:theEvent];
}
}
- (void)mouseUp:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
[cell mouseUp:theEvent];
}
}
- (void)mouseEntered:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
currentCell = cell;
[currentCell mouseEntered:theEvent];
}
}
- (void)mouseExited:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
[cell mouseExited:theEvent];
currentCell = nil;
}
}
- (void)mouseMoved:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
MKListCell *cell;
if (currentCellIndex < [cells count]) {
cell = [cells objectAtIndex:currentCellIndex];
}
if (currentCell != cell) {
[currentCell mouseExited:theEvent];
[cell mouseEntered:theEvent];
currentCell = cell;
}
else {
[currentCell mouseMoved:theEvent];
}
}
- (void)mouseDragged:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
MKListCell *cell = nil;
if (currentCellIndex < [cells count]) {
cell = [cells objectAtIndex:currentCellIndex];
}
if (currentCell != cell) {
[currentCell mouseExited:theEvent];
[cell mouseEntered:theEvent];
currentCell = cell;
}
else {
[currentCell mouseMoved:theEvent];
}
}
- (int)indexOfCellAtPoint:(NSPoint)p {
int cellIndex = (self.bounds.size.height - p.y) / cellHeight;
return cellIndex;
}
当然,在MyCell.h
:
- (void)mouseDown:(NSEvent *)event;
- (void)mouseUp:(NSEvent *)event;
- (void)mouseMoved:(NSEvent *)event;
- (void)mouseEntered:(NSEvent *)event;
- (void)mouseExited:(NSEvent *)event;
对这些方法使用空实现(因此编译器不会抱怨,我可以将鼠标处理方法的实现留给子类)。