我需要从屏幕的 必需部分 捕获图像
。 从相机捕捉图片。
当时其他屏幕内容。
这可能怎么样?
答案 0 :(得分:27)
尝试使用 Surface View 创建创建动态 相机视图并设置所需的部分。
以下代码尝试
变量设置类级别(全局)
Button btn_capture;
Camera camera1;
SurfaceView surfaceView;
SurfaceHolder surfaceHolder;
public static boolean previewing = false;
关注 onCreate()方法
中的代码getWindow().setFormat(PixelFormat.UNKNOWN);
surfaceView = new SurfaceView(this);
surfaceHolder = surfaceView.getHolder();
surfaceHolder.addCallback(this);
surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
btn_capture = (Button) findViewById(R.id.button1);
surfaceView.setBackgroundResource(R.drawable.your_background_image);
if(!previewing){
camera1 = Camera.open();
if (camera1 != null){
try {
camera1.setDisplayOrientation(90);
camera1.setPreviewDisplay(surfaceHolder);
camera1.startPreview();
previewing = true;
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
btn_capture.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// TODO Auto-generated method stub
if(camera != null)
{
camera1.takePicture(myShutterCallback, myPictureCallback_RAW, myPictureCallback_JPG);
}
}
});
以下代码在您的班级中的onCreate()之后添加。
ShutterCallback myShutterCallback = new ShutterCallback(){
public void onShutter() {
// TODO Auto-generated method stub
}};
PictureCallback myPictureCallback_RAW = new PictureCallback(){
public void onPictureTaken(byte[] arg0, Camera arg1) {
// TODO Auto-generated method stub
}};
PictureCallback myPictureCallback_JPG = new PictureCallback(){
public void onPictureTaken(byte[] arg0, Camera arg1) {
// TODO Auto-generated method stub
Bitmap bitmapPicture = BitmapFactory.decodeByteArray(arg0, 0, arg0.length);
Bitmap correctBmp = Bitmap.createBitmap(bitmapPicture, 0, 0, bitmapPicture.getWidth(), bitmapPicture.getHeight(), null, true);
}};
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
if(previewing){
camera1.stopPreview();
previewing = false;
}
if (camera1 != null){
try {
camera1.setPreviewDisplay(surfaceHolder);
camera1.startPreview();
previewing = true;
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
camera1.stopPreview();
camera1.release();
camera1 = null;
previewing = false;
}
AndroidManifest.xml 中的提供用户权限。
<uses-permission android:name="android.permission.CAMERA"/>
<uses-feature android:name="android.hardware.camera" android:required="false"/>
<uses-feature android:name="android.hardware.camera.front" android:required="false"/>
并且也没有忘记(实现SurfaceHolder.Callback)到该类。
答案 1 :(得分:3)
我已经创建了那种相机。我所做的是,用图像覆盖了相机的另一个区域,并剪切了图像的中心部分并将其保存为png文件,以使中心透明。
您将使用该图像设置相框的背景图像(相机预览)。因此,它看起来像相机只是透明的部分或圆圈。
我使用本教程打开,创建预览,并从相机设备拍照 http://developer.android.com/guide/topics/media/camera.html
在这一部分(你可以在我上面提供的链接中看到这一点)
private PictureCallback mPicture = new PictureCallback() {
@Override
public void onPictureTaken(byte[] data, Camera camera) {
//this is where you crop your image
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.inMutable = true;
Bitmap bitmap = BitmapFactory
.decodeByteArray(data, 0, data.length, opt);
bitmap=Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
Canvas mcanvas=new Canvas(bitmap);
//do the cropping here, bitmap is the image you will use to crop
}
}
按照本教程,了解如何将图像裁剪为圆形 Cropping circular area from bitmap in Android
答案 2 :(得分:2)
你可以使用表面视图。捕获后的图像你可以获得位图并绘制画布
http://developer.android.com/reference/android/view/View.html#onDraw(android.graphics.Canvas)
http://developer.android.com/reference/android/view/SurfaceView.html#setZOrderMediaOverlay(boolean)
答案 3 :(得分:1)
如果屏幕的某个部分实际上是一个视图,则只能捕获此视图。像这样:
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(),view.getHeight(),Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
如果您只想捕捉视图的一小部分,则必须计算此边的矩形。然后:
Bitmap bitmap = Bitmap.createBitmap(rect.width(),rect.height(),Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.save();
canvas.translate(-rect.left,-rect.top);
view.draw(canvas);
canvas.restore();
这只是一个伪代码,但我希望你明白这个想法。只需翻译和绘制您需要的部分。
答案 4 :(得分:1)
我在ApiDemos应用程序中使用CameraPreview并根据您的要求进行编辑。
首先,将Preview类的代码复制到同一个包中的新类文件中,以便它是公共的,并且可以在xml布局文件中声明它。请记住再添加一个构造函数,如下所示:
public Preview(Context context, AttributeSet attrs) {
super(context, attrs);
mSurfaceView = new SurfaceView(context);
addView(mSurfaceView);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = mSurfaceView.getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
样本宽度和高度的样本布局文件:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Abow"/>
<com.example.android.apis.graphics.Preview
android:id="@+id/camera_view"
android:layout_width="240dp"
android:layout_height="180dp">
</com.example.android.apis.graphics.Preview>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Below"/>
</LinearLayout>
在CameraPreview活动的onCreate()方法中,更改setContentView部分,如下所示:
setContentView(R.layout.camera_layout);
mPreview = (Preview) findViewById(R.id.camera_view);
答案 5 :(得分:1)
使用TextureView进行预览,设置layout_width和layout_height你想要什么。 这是代码:
public class MainActivity extends Activity implements TextureView.SurfaceTextureListener {
private Camera mCamera;
private TextureView mTextureView;
/**
* Called when the activity is first created.
*/
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mTextureView = (TextureView) findViewById(R.id.textureView);
mTextureView.setSurfaceTextureListener(this);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int i, int i2) {
mCamera = Camera.open();
try {
mCamera.setPreviewTexture(surfaceTexture);
mCamera.setDisplayOrientation(90);
mCamera.startPreview();
} catch (IOException exception) {
}
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i2) {
//To change body of implemented methods use File | Settings | File Templates.
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) {
mCamera.startPreview();
mCamera.release();
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) {
//To change body of implemented methods use File | Settings | File Templates.
}
}
和xml文件:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<TextureView
android:layout_gravity="center"
android:id="@+id/textureView"
android:layout_width="200dp"
android:layout_height="300dp"/>
</LinearLayout>