我希望能够拥有一个具有多个RelativeLayouts的屏幕,并且我希望顶部布局和底部布局具有圆角,因此顶部布局将具有圆角的前2个角,并且底部布局将具有圆形的底部2个角。
我的问题是,我在网上找到的所有例子都使用shape.xml来创建一个圆角并给它一个渐变,这还不够好,因为我想给relativeLayout一个背景图像,并且有这个图像四舍五入,我似乎无法做到这两点。
任何帮助都将非常感谢!!
编辑 - 赏金开始
好吧,在这个问题上,我多年来一直在撞墙。我目前正在使用名为UITableView的第三方工具,主要是测试一些东西。
https://github.com/thiagolocatelli/android-uitableview
它设置tableView类似于iPhone表的方式,我希望能够为每一行提供背景图像,并使顶部和底部行弯曲。在这个UITableView类中,在commit下,这个代码被称为
public void commit()
{
mIndexController = 0;
if (mItemList.size() > 1)
{
// when the list has more than one item
for (IListItem obj : mItemList)
{
View tempItemView;
if (mIndexController == 0)
{
//tempItemView = new RoundedView(context_i, this);
tempItemView = mInflater.inflate(R.layout.list_item_top,null);
}
else if (mIndexController == mItemList.size() - 1)
{
tempItemView = mInflater.inflate(R.layout.list_item_bottom,null);
}
else
{
tempItemView = mInflater.inflate(R.layout.list_item_middle,null);
}
setupItem(tempItemView, obj, mIndexController);
tempItemView.setClickable(obj.isClickable());
mListContainer.addView(tempItemView);
mIndexController++;
}
}
else if (mItemList.size() == 1)
{
// when the list has only one item
View tempItemView = mInflater.inflate(R.layout.list_item_single,
null);
IListItem obj = mItemList.get(0);
setupItem(tempItemView, obj, mIndexController);
tempItemView.setClickable(obj.isClickable());
mListContainer.addView(tempItemView);
}
}
他有一个顶部中间和底部行的布局样式,顶部和底部圆形使用XML,但问题是,我想给每一行一个图像。所以我添加了这段代码
tempItemView.setBackgroundResource(R.drawable.background);
但问题是,这会消除顶部和底部行的弯角,因为使用XML并使用白色渐变而不是图像来对角进行舍入。我需要能够给布局充气,然后弯曲顶角和底角。我看了很多裁剪角落的例子,甚至尝试过不同的第三方工具,但还没有找到一个例子,它显示了将背景图像应用到容器,然后将角落四舍五入。
有没有人对如何做到这一点有任何想法?
编辑:
在iPhone上,你可以做这样的事情
UIColor *color = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"image.png"]];
将图像转换为颜色的位置。 Android有相同的功能吗?
编辑:
感谢ACheese的回答,我修改了他的代码并将其分为3种方法,一种用于顶部圆角,一种用于完全圆角,另一种用于底部圆角,并提出了这个
public void setBackgroundRounded(int resID, int w, int h, View v)
{
DisplayMetrics metrics = getResources().getDisplayMetrics();
double dH = (metrics.heightPixels / 100) * 1.5;
int iHeight = (int)dH;
Bitmap bmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmp);
Shader shader = new BitmapShader(BitmapFactory.decodeResource(
getResources(), resID), Shader.TileMode.MIRROR,
Shader.TileMode.MIRROR);
Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG);
paint.setAntiAlias(true);
paint.setShader(shader);
RectF rec = new RectF(0, 0, w, h);
c.drawRoundRect(rec, iHeight, iHeight, paint);
v.setBackgroundDrawable(new BitmapDrawable(getResources(), bmp));
}
public void setTopRounded(int resID, int w, int h, View v)
{
Bitmap bmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmp);
Shader shader = new BitmapShader(BitmapFactory.decodeResource(
getResources(), resID), Shader.TileMode.MIRROR,
Shader.TileMode.MIRROR);
Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG);
paint.setAntiAlias(true);
paint.setShader(shader);
RectF rec = new RectF(0, 0, w, h - 20);
c.drawRect(new RectF(0, 20, w, h), paint);
c.drawRoundRect(rec, 20, 20, paint);
v.setBackgroundDrawable(new BitmapDrawable(getResources(), bmp));
}
public void setBottomRounded(int id, int w, int h, View v)
{
DisplayMetrics metrics = getResources().getDisplayMetrics();
double dH = (metrics.heightPixels / 100) * 1.5;
int iHeight = (int)dH;
Bitmap bmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmp);
Shader shader = new BitmapShader(BitmapFactory.decodeResource(
getResources(), id), Shader.TileMode.MIRROR,
Shader.TileMode.MIRROR);
Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG);
paint.setAntiAlias(true);
paint.setShader(shader);
RectF rec = new RectF(0, 0, w, h);
c.drawRoundRect(rec, iHeight, iHeight, paint);
c.drawRect(new RectF(0, 0, w, h-iHeight), paint);
v.setBackgroundDrawable(new BitmapDrawable(getResources(), bmp));
}
我使用指标来设置视图四舍五入的程度,因此它可以根据不同的屏幕尺寸进行缩放。
希望能帮助有这个问题的其他人!!
答案 0 :(得分:2)
你是否尝试过这样的事情:
例如,这是您的主要布局:
RelativeLayout myMainRelLAyout = (RelativeLayout) findViewById(R.id.my_layout);
并执行MyMainRelLAyout.setBackgroundResource(R.drawable.mydrawable);
其中mydrawable.xml如下所示:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<solid android:color="@android:color/white" />
<corners
android:bottomLeftRadius="0dip"
android:bottomRightRadius="0dip"
android:topLeftRadius="5dip"
android:topRightRadius="5dip" />
</shape>
根据以下评论,我可以建议您使用以下链接:Romain Guy - image with rounded corners,在那里您可以找到我认为可以帮助您完成此操作的答案。
这是另一个使用ImageView的有用库,但您可以更改它并将其用于任何类型的View,链接:RoundedImageView。
答案 1 :(得分:2)
检查我的解决方案是否适用于您的案例: 通过扩展RelativeLayout来定义自己的布局。您只需添加以下代码
@SuppressWarnings("deprecation")
public void setBackground(int id){
Bitmap bmp = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bmp);
Shader shader = new BitmapShader(BitmapFactory.decodeResource(getResources(), id), Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
Paint paint = new Paint(Paint.FILTER_BITMAP_FLAG);
paint.setAntiAlias(true);
paint.setShader(shader);
RectF rec = new RectF(0, 0, getMeasuredWidth(), getMeasuredHeight());
// you may need this for only top round corner
// RectF rec = new RectF(0, 0, getMeasuredWidth(), getMeasuredHeight()-20);
// c.drawRect(new RectF(0, 20, getMeasuredWidth(), getMeasuredHeight()), paint);
c.drawRoundRect(rec, 20, 20, paint);
this.setBackgroundDrawable(new BitmapDrawable(getResources(), bmp));
}
从您的活动中调用此方法。您无法从onCreate()调用,因为getMeasuredWidth()和getMeasuredHeight()尚未就绪。通过设置自己的drawable id覆盖并调用onWindowFocusChanged(boolean hasFocused)。这将重复将您的图像设置为带圆角的背景。
答案 2 :(得分:1)
好的,我终于找到了解决方案。要使圆角变圆,请使用此方法
public Bitmap getTopRoundedCorner(Bitmap bitmap, DisplayMetrics metrics) {
//Using this so it scales with different screen sizes
double dH = (metrics.heightPixels / 100.0) * 3;
int iHeight = (int) dH;
//Subtract this from bitmap height
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight()-iHeight, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
//Again used so it scales with diff screen sizes
//Can play around with this value, depending on how rounded you wanted the corner
dH = (metrics.heightPixels / 100.0) * 3.5;
iHeight = (int) dH;
final RectF rectF = new RectF(rect);
final float roundPx = iHeight;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
如果您只想圆角,请使用此方法
public Bitmap getBottomRoundedCorner(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
//Again play around with this to get the rounded value you require
double dH = (metrics.heightPixels / 100.0) * 2.5;
int iHeight = (int) dH;
final float roundPx = iHeight;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
//Draw second rectangle over the top of the first one
//So it hides the top rounded corners
iHeight = (int) dH;
final int color2 = 0xff424242;
final Paint paint2 = new Paint();
Canvas canvas2 = new Canvas(output);
final Rect testRect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()-iHeight);
final RectF testF = new RectF(testRect);
paint2.setAntiAlias(true);
canvas2.drawARGB(0, 0, 0, 0);
paint2.setColor(color2);
canvas2.drawRoundRect(testF, roundPx, roundPx, paint2);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas2.drawBitmap(bitmap, testRect, testRect, paint2);
return output;
}
另外,如果您传入不同尺寸的不同图像,我建议您先使用此方法
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// "RECREATE" THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
在应用圆角方法之前将图像缩放到相同的大小,否则如果传入具有不同宽度/高度的不同图像,则圆角将根据传入的图像看起来完全不同。如果您首先缩放图像,这意味着无论你传入什么图像,都应该看起来相当一致。
然后你可以做这样的事情
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.tablebackground);
bmp = getResizedBitmap(bmp, 200, 300);
bmp = getTopRoundedCorner(bmp);
BitmapDrawable backgroundDrawable = new BitmapDrawable(getResources(),bmp);
subLayout = (RelativeLayout) findViewById(R.id.subLayout);
subLayout.setBackgroundDrawable(backgroundDrawable);
希望能帮助其他有同样问题的人!!
答案 3 :(得分:0)
如果使用LayerList设置位图,将其四舍五入为圆角,然后将其设置为相对布局背景呢?
文档包含如何执行此操作的一步一步。