我想检查用户是否点击“是”,例如我想要采取某种行动。
这是我的代码行:
UIAlertView* mes=[[UIAlertView alloc] initWithTitle:@"Are you sure?" message:@"this will start a new game" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil];
[mes show];
所以我想说if user tap "yes" preform this action
这是我的方法:我想说如果用户点击“是”创建新游戏。
- (IBAction)newGame:(UIButton *)sender {
UIAlertView* mes=[[UIAlertView alloc] initWithTitle:@"Are you sure?" message:@"this will start a new game" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes", nil];
[mes show];
self.flipsCount = 0;
self.game = nil;
for (UIButton *button in self.cardButtons) {
Card *card = [self.game cardAtIndex:[self.cardButtons indexOfObject:button]];
card.unplayble = NO;
card.faceUp = NO;
button.alpha = 1;
}
self.notificationLabel.text = nil;
[self updateUI];
}
答案 0 :(得分:1)
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
if (buttonIndex != [alertView cancelButtonIndex])
{
//User clicked ok
NSLog(@"ok");
[self newGame:[UIButton alloc] ];
}
else
{
//User clicked cancel
NSLog(@"cancel");
}
}
它从左到右采用ButtonIndex值。
答案 1 :(得分:0)
使用UIAlertView
的委托方法
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (buttonIndex == 1)//Yes
{
self.flipsCount = 0;
self.game = nil;
for (UIButton *button in self.cardButtons)
{
Card *card = [self.game cardAtIndex:[self.cardButtons indexOfObject:button]];
card.unplayble = NO;
card.faceUp = NO;
button.alpha = 1;
}
self.notificationLabel.text = nil;
[self updateUI];
}
else//No
{
//do something
}
}
答案 2 :(得分:0)
在同一个类(或您设置为delegate
的类中)插入以下方法:
- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (buttonIndex == 0)
{
//User clicked ok
}
else
{
//User clicked cancel
}
}