JApplet动画未运行

时间:2013-03-11 03:51:07

标签: java japplet

所以我试图进入简单的动画和虚拟物理等等。我试图让球变形,以便随着时间的推移它慢慢增长。我在这里的代码与Java For Dummies书中的代码非常完全相同,除了一些例外情况之外,它包括:删除applet大小的常量(this.setSize(500,500)vs this.setSize(WIDTH,HEIGHT)并在之前声明WIDTH和HEIGHT)。这些变化很简单,不会影响该计划。 (我知道,因为我在学校学习了Java课程)。无论如何,我从这里开始使用Applet,我无法让程序运行两次迭代。在paint函数中,我有一个System.out.println(d)来检查椭圆直径增长的次数。然而,我看到的唯一输出是“21”然后是“22”。小程序继续通过applet查看器运行,但即使它应该继续增长,也不会打印任何其他内容。谁知道什么是错的? 作为旁注,我应该提到我正在使用NetBeans 7.2并选择“运行文件”来运行它。

package GraphicsTesting;

import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import java.applet.*;
import java.util.concurrent.*;

public class Main extends JApplet
{
    private PaintSurface canvas;

    @Override
    public void init()
    {
        this.setSize(500,500);
        canvas = new PaintSurface();
        this.add(canvas, BorderLayout.CENTER);
        ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
        executor.scheduleAtFixedRate(new AnimationThread(this), 0L, 20L, TimeUnit.MILLISECONDS);
    }
}

class AnimationThread implements Runnable
{
    JApplet c;

    public AnimationThread(JApplet C)
    {
        this.c = c;
    }

    public void run()
    {
        c.repaint();
    }
}

class PaintSurface extends JComponent
{
    int d = 20;
    @Override
    public void paint(Graphics g)
    {
        Graphics2D g2 = (Graphics2D)g;
        g2.setRenderingHint
                (RenderingHints.KEY_ANTIALIASING, 
                RenderingHints.VALUE_ANTIALIAS_ON);
        d+=1;
        System.out.println(d);//This is to test
        Shape ball = new Ellipse2D.Float(200, 200, d, d);
        g2.setColor(Color.RED);
        g2.fill(ball);
    }
}

2 个答案:

答案 0 :(得分:2)

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package javaapplication3;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import javax.swing.Timer;
import javax.swing.JApplet;
import javax.swing.JComponent;

public class Main extends JApplet {

  private PaintSurface canvas;
  private Timer timer;

  @Override
  public void init() {
    this.setSize(500, 500);
    canvas = new PaintSurface();
    this.add(canvas, BorderLayout.CENTER);
//    ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3);
//    executor.scheduleAtFixedRate(new AnimationThread(this), 0L, 20L, TimeUnit.MILLISECONDS);
    timer = new Timer(20, new ActionListener() {
      @Override
      public void actionPerformed(ActionEvent e) {
        canvas.repaint();
      }
    });
    timer.start();
  }
}

class PaintSurface extends JComponent {

  int d = 20;

  @Override
  public void paint(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
            RenderingHints.VALUE_ANTIALIAS_ON);
    d += 1;
    System.out.println(d);//This is to test
    Shape ball = new Ellipse2D.Float(0, 0, d, d);
    g2.setColor(Color.RED);
    g2.fill(ball);
  }
}

你在不是Event Dispatch Thread的线程上调用repaint() 因此UI不会更新。还有其他方法可以做到这一点,但内部javax.swing.Timer在Event Dispatch Thread中调用actionPerformed方法,以便更新UI。

更新:您可以使用java webstart查看小程序:https://tetris-battle-bot.googlecode.com/files/launch.jnlp

答案 1 :(得分:0)

上述答案确实有效。然而,看看你的原始代码有一点点误解,看来,你们两个都没有抓到。在动画线程的构造函数中,您将JApplet C作为参数而不是JApplet c。为了澄清,您意外地将c大写。 C的capitlization使您设置this.c = c,基本上将其分配给自己。根本不需要重写整个代码。