我正在处理点击事件,我不介意更新的闪电速度处理和绘制,这就是为什么我只是使用一个简单的按钮按下事件来处理点击。但是和任何其他程序员一样,我在使用这种方法时遇到了问题,我正在添加得分+ = 100等分数,正如您所猜测的那样,分数的增加非常快,我认为只需点击一下得分增加了200-400。这是我如何做到的。
mouseStateCurrent = Mouse.GetState();
mousePosition = new Point(mouseStateCurrent.X, mouseStateCurrent.Y);
if (drawPauseMenu == false)
{
if (pauseBtnRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
drawPauseMenu = true;
paused = true;
}
}
else if (binRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
binSelected = 1;
}
}
else if (birdBathRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
birdBathSelected = 1;
}
}
else if (bowlRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
bowlSelected = 1;
}
}
else if (cansRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
cansSelected = 1;
}
}
else if (paintsRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
paintsSelected = 1;
}
}
else if (poolRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
poolSelected = 1;
}
}
else if (pothRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
potSelected = 1;
}
}
else if (tiresRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
tiresSelected = 1;
}
}
else if (vasesRec.Contains(mousePosition))
{
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
playerScore += 100;
vasesSelected = 1;
}
}
mouseStatePrevious = mouseStateCurrent;
}
尝试使用此代码并尝试这样做,
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
if (mouseStateCurrent.LeftButton == ButtonState.Released)
{
playerScore += 100;
vasesSelected = 1;
}
}
这仍然没有运气。有任何想法吗?谢谢!
答案 0 :(得分:1)
你快到了。你有一个mouseStatePrevious
并且你正确设置它,但你从来没有使用它。
而不是:
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{ // Why are you checking if the mouse is pressed AND released?
if (mouseStateCurrent.LeftButton == ButtonState.Released)
{
playerScore += 100;
vasesSelected = 1;
}
}
这样做:
if (mouseStateCurrent.LeftButton == ButtonState.Pressed)
{
if (mouseStatePrevious.LeftButton == ButtonState.Released)
{
playerScore += 100;
vasesSelected = 1;
}
}