我有以下代码来读取来自网络的多播消息,用于指定的IP +端口
private static void ReceiveMessages(int port, string ip, CancellationToken token)
{
Task.Factory.StartNew(() =>
{
using (var mUdpClientReceiver = new UdpClient())
{
var mReceivingEndPoint = new IPEndPoint(IPAddress.Any, port);
mUdpClientReceiver.ExclusiveAddressUse = false;
mUdpClientReceiver.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
mUdpClientReceiver.ExclusiveAddressUse = false;
mUdpClientReceiver.Client.Bind(mReceivingEndPoint);
mUdpClientReceiver.JoinMulticastGroup(IPAddress.Parse(ip), 255);
while (!token.IsCancellationRequested)
{
byte[] receive = mUdpClientReceiver.Receive(ref mReceivingEndPoint);
Console.WriteLine("Message received from {0} ",mReceivingEndPoint);
}
}
});
}
我有两个网络适配器,我的数据来自此多播ip +端口(由两个wireshark实例监控每个网络适配器确认)。我在wireshark上看到两个网卡的端口+ Ip都有很多流量。
问题是在我的控制台上,我只看到来自一个网卡的消息。
我用netstat进行了双重检查,我的端口上没有任何其他软件监听:
那么为什么我只从两张网卡中的一张获得流量呢?
修改:
我甚至尝试了以下内容:
private static void ReceiveMessages(int port, string ip, CancellationToken token, IEnumerable<IPAddress> ipAddresses)
{
foreach (IPAddress ipAddress in ipAddresses)
{
IPAddress ipToUse = ipAddress;
Task.Factory.StartNew(() =>
{
using (var mUdpClientReceiver = new UdpClient())
{
var mReceivingEndPoint = new IPEndPoint(ipToUse, port);
mUdpClientReceiver.ExclusiveAddressUse = false;
mUdpClientReceiver.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
mUdpClientReceiver.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
mUdpClientReceiver.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontRoute, 1);
mUdpClientReceiver.ExclusiveAddressUse = false;
mUdpClientReceiver.Client.Bind(mReceivingEndPoint);
mUdpClientReceiver.JoinMulticastGroup(IPAddress.Parse(ip), 255);
Console.WriteLine("Starting to listen on "+ipToUse);
while (!token.IsCancellationRequested)
{
byte[] receive = mUdpClientReceiver.Receive(ref mReceivingEndPoint);
Console.WriteLine("Message received from {0} on {1}", mReceivingEndPoint,ipToUse);
}
}
});
}
}
我看到“开始听theCorrectIP”两次(对于我的两个IP),但它仍然只显示来自一个网卡的数据。
编辑2
我确实注意到其他一些奇怪的东西。如果我禁用接收所有数据的接口,然后启动软件,我现在从其他接口获取数据。如果我再次激活界面并重新启动软件,我仍然可以获得未停用卡上的流量。
我确信我的设备能够响应我,只能连接到一个网络(而不是两者)
编辑3
另一件事:如果我从我(localhost)发送消息,在我所有的网卡上,我看到它们出现在我的两个网络接口上。但是,如果我启动我的程序两次,只有第一个程序获取消息,而不是第二个。
编辑4
第一条评论后的其他信息:
我有两张以太网卡,一张带有10.10.24.78
ip,另一张带有10.9.10.234
ip。
不是我发送数据,但网络片段(带有此IP的端口5353
是用于mDNS的已知多播地址,因此我应该从打印机,itunes,mac和其他一些软件接收流量我们创造了)。数据在ip上进行了多播
224.0.0.251
和端口5353
。
这是一个可用于在多个IP上发送数据的代码,但就像我描述的那样,如果你在本地启动它几乎可以工作(除了只有一个本地客户端收到消息)。
private static void SendManuallyOnAllCards(int port, string multicastAddress, IEnumerable<IPAddress> ipAddresses)
{
foreach (IPAddress remoteAddress in ipAddresses)
{
IPAddress ipToUse = remoteAddress;
using (var mSendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
mSendSocket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership,
new MulticastOption(IPAddress.Parse(multicastAddress)));
mSendSocket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 255);
mSendSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
var ipep = new IPEndPoint(ipToUse, port);
//IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(multicastAddress), port);
mSendSocket.Bind(ipep);
mSendSocket.Connect(ipep);
byte[] bytes = Encoding.ASCII.GetBytes("This is my welcome message");
mSendSocket.Send(bytes, bytes.Length, SocketFlags.None);
}
}
}
编辑5
这是我的route print
(不知道该命令)的结果,在我的两个IP上,我总是收到10.9.10.234
上的数据
修改6
我尝试了其他几件事:
答案 0 :(得分:6)
我终于找到了怎么做!
事实上,如果我保持完全相同的代码,但使用异步方法,它工作!我只是无法理解为什么它不能与同步方法一起工作(如果有人知道,欢迎你告诉我:))
由于我已经失去了3天,我认为值得一个例子:
private static void ReceiveAsync(int port, string address, IEnumerable<IPAddress> localAddresses)
{
IPAddress multicastAddress = IPAddress.Parse(address);
foreach (IPAddress localAddress in localAddresses)
{
var udpClient = new UdpClient(AddressFamily.InterNetwork);
udpClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
udpClient.Client.Bind(new IPEndPoint(localAddress, port));
udpClient.JoinMulticastGroup(multicastAddress, localAddress);
udpClient.BeginReceive(OnReceiveSink,
new object[]
{
udpClient, new IPEndPoint(localAddress, ((IPEndPoint) udpClient.Client.LocalEndPoint).Port)
});
}
}
和异步方法:
private static void OnReceiveSink(IAsyncResult result)
{
IPEndPoint ep = null;
var args = (object[]) result.AsyncState;
var session = (UdpClient) args[0];
var local = (IPEndPoint) args[1];
byte[] buffer = session.EndReceive(result, ref ep);
//Do what you want here with the data of the buffer
Console.WriteLine("Message received from " + ep + " to " + local);
//We make the next call to the begin receive
session.BeginReceive(OnReceiveSink, args);
}
我希望有所帮助;)
答案 1 :(得分:3)
我有同样的问题,我想从我的所有网络接口接收多播。正如EJP所说,你需要在UdpClient上为所有网络接口调用JoinMulticastGroup(IPAddress multicastAddr, IPAddress localAddress)
:
int port = 1036;
IPAddress multicastAddress = IPAddress.Parse("239.192.1.12");
client = new UdpClient(new IPEndPoint(IPAddress.Any, port));
// list of UdpClients to send multicasts
List<UdpClient> sendClients = new List<UdpClient>();
// join multicast group on all available network interfaces
NetworkInterface[] networkInterfaces = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface networkInterface in networkInterfaces)
{
if ((!networkInterface.Supports(NetworkInterfaceComponent.IPv4)) ||
(networkInterface.OperationalStatus != OperationalStatus.Up))
{
continue;
}
IPInterfaceProperties adapterProperties = networkInterface.GetIPProperties();
UnicastIPAddressInformationCollection unicastIPAddresses = adapterProperties.UnicastAddresses;
IPAddress ipAddress = null;
foreach (UnicastIPAddressInformation unicastIPAddress in unicastIPAddresses)
{
if (unicastIPAddress.Address.AddressFamily != AddressFamily.InterNetwork)
{
continue;
}
ipAddress = unicastIPAddress.Address;
break;
}
if (ipAddress == null)
{
continue;
}
client.JoinMulticastGroup(multicastAddress, ipAddress);
UdpClient sendClient = new UdpClient(new IPEndPoint(ipAddress, port));
sendClients.Add(sendClient);
}
我也在创建一个UdpClients列表,这样我就可以在所有网络接口上发送我的多播。
答案 2 :(得分:2)
您需要通过所有可用接口加入组播组。默认情况下,传出的IGMP JOIN消息将根据单播路由表进行路由,这些表将通过“最便宜”的路由将其发送出去,使用哪个NIC访问该路由。如果您的多播组可以通过多个路由获取,则需要进行迭代。