我正在为一个作业编写一个程序,其中父作用对N个子进程进行四连接。该程序使用管道来传递进程之间的游戏移动。
然而,我在修复程序中存在的竞争条件时遇到了问题。在游戏结束后,子进程会挂起一个read()调用。只有在有多个子进程时才会发生这种情况。
我已经尝试了一些东西,例如命名的信号量,但我仍然对分叉,管道和IPC很新。我已经发布了一个带有相关代码的要点(我尽可能地将其清理起来以便于阅读):
非常感谢任何帮助
编辑
以下是添加了声明的要点的相关来源。
int main (int argc, char const *argv[])
{
int dimension = 8, children = 2, i;
int child_play_to_win = 0;
int fd[children][4];
pid_t childpid[children];
Board** boards = (Board**) malloc(sizeof(Board*) * children);
GameMove* lastMove, *tmpMove;
char buf[80];
for(i = 0; i < children; i++) {
generate_board(&(boards[i]), dimension);
int tmp[2];
pipe(tmp);
// child read
fd[i][0] = dup(tmp[0]);
// parent write
fd[i][1] = dup(tmp[1]);
pipe(tmp);
// parent read
fd[i][2] = dup(tmp[0]);
// child write
fd[i][3] = dup(tmp[1]);
childpid[i] = fork();
if(childpid[i] == -1) {
perror("fork");
exit(1);
}
if(childpid[i] == 0) {
srand(getpid());
close(fd[i][1]);
close(fd[i][2]);
while(!boards[i]->finished) {
// Read in move from parent
printf("child[%d] about to read\n", getpid());
read(fd[i][0], &buf, sizeof(GameMove));
// repeat parent move on this board
if(gameNotFinished) {
// make child move
// write move back to parent
write(fd[i][3], lastMove, sizeof(GameMove));
// If the board is finished (there was a win),
if (!gameNotFinihsed) {
// Child wins
close(fd[i][0]);
close(fd[i][3]);
printf("child[%d] ending\n", getpid());
break;
}
}
else {
// Parent won
close(fd[i][0]);
close(fd[i][3]);
break;
}
}
dealloc(boards[i]);
exit(0);
}
}
// When this hits children amount, all games are done
int games_complete = 0;
// Make first move to all children
for (i = 0; i < children; i++) {
close(fd[i][0]);
close(fd[i][3]);
lastMove = placePieceAtBestPosition(boards[i], 1);
printf("parent writing to child[%d]\n", childpid[i]);
write(fd[i][1], lastMove, sizeof(GameMove));
}
while (games_complete != children) {
for (i = 0; i < children; i++) {
// Read move from child
read(fd[i][2], &buf, sizeof(GameMove));
// repeat child move
// Check for a child win...
if (!checkForWin(boards[i], 2)) {
// No win yet, place piece at best position
lastMove = placePieceAtBestPosition(boards[i], 1);
// check for win again
boards[i]->finished = checkForWin(boards[i], 1);
// Write move back to child
write(fd[i][1], lastMove, sizeof(GameMove));
// If we won, close everything up and increment
// the games_complete counter.
if(boards[i]->finished) {
close(fd[i][1]);
close(fd[i][2]);
games_complete++;
}
} else {
// write back child move if there was a win
write(fd[i][1], lastMove, sizeof(GameMove));
close(fd[i][1]);
close(fd[i][2]);
printf("Parent lost! ):\n");
games_complete++;
}
}
}
答案 0 :(得分:0)
我想我知道你的问题是什么。当你分叉每个孩子时,你关闭其管道的父端。但是,每个孩子仍然打开所有以前孩子的管道的父母一侧。因此,只有最后创建的子节点才会关闭其管道的父节点。
建议你改变:
close(fd[i][1]);
close(fd[i][2]);
类似于:
for (j = 0; j <=i; j++) {
close(fd[j][1]);
close(fd[j][2]);
}