如何从for循环中保存rects

时间:2013-03-05 21:12:28

标签: android rect

我将屏幕划分为rects,但我正在使用for循环,因此我不会存储每次重新创建的rects。我如何将它们存储为数组?

     public void drawGrid() {
    //android.os.Debug.waitForDebugger();
    int height,width;
    int column,row;
    int maxColumn,maxRow;
    maxColumn = 4;
    maxRow = 4;
    column = 0;
    row = 0;
    height = c.getHeight()/maxRow;
    width = c.getWidth()/maxColumn;
    Paint pg = new Paint();
    Rect[] test[];


    for(int i = 0;i < 5; i++) {
        int srcX = column * width;
        int srcY = row * height;
        Rect src =new Rect(srcX,srcY,srcX + width, srcY +height);
        pg.setColor(Color.WHITE);
        pg.setStyle(Paint.Style.STROKE);
        pg.setStrokeWidth(5);
        c.drawRect(src, pg);
        if (column == maxColumn && row == maxRow){
            i = 5;
        } else {i=0;}
        if (column == maxColumn){
            row = row + 1;
            column = 0;
        } else {column = column + 1;}

    }



}

3 个答案:

答案 0 :(得分:2)

提前分配它们,这样您就不会在绘图操作期间实例化对象。因此,每当您确定需要的rects数量时(即如果它总是相同的,则在构造函数中初始化它们)。像这样:

Rect[] rects = new Rect[rectCount];
for(int i = 0; i < rectCount; i++) rects[i] = new Rect();

然后,在绘图循环中,使用:

rects[i].set(srcX, srcY, srcX + width, srcY + height);

尽可能避免在绘图操作期间分配对象。

编辑:对于2D数组:

Rect[][] rects = new Rect[rowCount][colCount];
for(int i = 0; i < rowCount; i++) {
    for(int j = 0; j < colCount; j++) {
        rects[i][j] = new Rect();
    }
}

然后在循环中,它是一样的:

rects[row][col].set(srcX, srcY, srcX + width, srcY + height);

答案 1 :(得分:1)

Rect rectArray[] = new Rect[5];

然后在循环内:

rectArray[i] = new Rect(srcX,srcY,srcX + width, srcY +height);

答案 2 :(得分:1)

你总是会有固定数量的矩形吗? 您可能想要考虑一个数组列表?

ArrayList<Rect> rects = new ArrayList<Rect>();
rects.add(new Rect(srcX,srcY,srcX + width, srcY +height));

你可以轻松地使用这些东西做大量有用的东西,这里有一些例子: http://javarevisited.blogspot.com.es/2011/05/example-of-arraylist-in-java-tutorial.html