如何从代码而不是从xml加载图像到动画,我有这个例子:
<!-- Animation frames are wheel0.png -- wheel5.png files inside the
res/drawable/ folder -->
<animation-list android:id="@+id/selected" android:oneshot="false">
<item android:drawable="@drawable/wheel0" android:duration="50" />
<item android:drawable="@drawable/wheel1" android:duration="50" />
<item android:drawable="@drawable/wheel2" android:duration="50" />
<item android:drawable="@drawable/wheel3" android:duration="50" />
<item android:drawable="@drawable/wheel4" android:duration="50" />
<item android:drawable="@drawable/wheel5" android:duration="50" />
</animation-list>
java文件:
ImageView img = (ImageView)findViewById(R.id.spinning_wheel_image);
img.setBackgroundResource(R.drawable.spin_animation);
AnimationDrawable frameAnimation = (AnimationDrawable) img.getBackground();
frameAnimation.start();
我需要像这样加载图片:
for (int j = 0; j < 5; j++)
animation.addFrame(getResources().getDrawable(getResources().getIdentifier("wheel" + j,"drawable", getPackageName())), i);
我该如何结合这个?
答案 0 :(得分:1)
int []imageArray={R.drawable.img1,R.drawable.img2,R.drawable.img3};
final Handler handler = new Handler();
Runnable runnable = new Runnable() {
int i=0;
public void run() {
imageView.setImageResource(imageArray[i]);
i++;
if(i>imageArray.length-1)
{
i=0;
}
handler.postDelayed(this, 50); //for interval...
}
};
handler.postDelayed(runnable, 2000); //for initial delay..
}