如何在浏览器中绘制50000
个粒子,然后停止,我知道如何创建无休止的粒子动画,但是如何创建一个粒子完成后绘制的粒子就停止了。
因此我想要计算粒子的绘制时间,但是当我攻击一个计时器时,它并没有得到改变,因为动画并没有停止。
var scene = new Scene(),
particles = [],
len = 40000,
height = document.body.offsetHeight,
width = document.body.offsetWidth;
function Particle() {
this.x = 0;
this.y = 0;
this.size = 0;
this.depth = 0;
this.vy = 0;
}
Particle.prototype = {
constructor: Particle,
update: function (width, height) {
if (this.y > height) {
this.y = 1 - this.size;
}
this.y += this.vy;
}
};
for (var i = 0; i < len; i++) {
var particle = new Particle();
particle.x = Math.random() * width;
particle.y = Math.random() * height;
particle.depth = Math.random() * 10 | 0;
particle.size = (particle.depth + 1) / 8;
particle.vy = (particle.depth * .25) + 1 / Math.random();
particles.push(particle);
}
function falling_particles(scene) {
for (var i = 0, l = particles.length; i < l; i++) {
var particle = particles[i];
for (var w = 0; w < particle.size; w++) {
for (var h = 0; h < particle.size; h++) {
var pData = (~~(particle.x + w) + (~~(particle.y + h) * scene.width)) * 4;
scene.idata.data[pData] = 255;
scene.idata.data[pData + 1] = 255;
scene.idata.data[pData + 2] = 255;
scene.idata.data[pData + 3] = 255;
}
}
particle.update(scene.width, scene.height);
}
return scene.idata;
}
scene.setup(document.getElementById('canvas'), falling_particles, width, height, !0);
scene.animate();
window.onresize = function () {
height = scene.height = scene.canvas.height = document.body.offsetHeight;
width = scene.width = scene.canvas.width = document.body.offsetWidth;
};
答案 0 :(得分:0)
我不确定,你究竟想做什么,但如果加上
setTimeout(function(){
scene.paused = true;
},1000);
然后所有的绘图将在一秒钟后停止。