我设法使用本教程http://code.google.com/p/libgdx/wiki/IntelliJIDEALibgdx在intellij idea 12中设置libgdx但我不确定当我运行桌面应用程序时它是错误的,它看起来像这样。
我期待libgdx的图像就像official libgdx website上的教程一样。对于教程的intelliJ部分,我将桌面链接到android的资产文件夹。如下图所示,android模块的资产文件夹包含libgdx的图像。
我按照tutorial中的备选方案2进行操作。
以下是代码:
DesktopStarter类 - 桌面模块:
public class DesktopStarter {
public static void main(String[] args) {
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "Title";
cfg.useGL20 = true;
cfg.width = 800;
cfg.height = 480;
new LwjglApplication(new MyLibgdxGame(), cfg);
}
}
MyLibgdxGameAndroidStarter类 - Android模块:
public class MyLibgdxGameAndroidStarter extends AndroidApplication
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useAccelerometer = false;
cfg.useCompass = false;
cfg.useWakelock = true;
cfg.useGL20 = true;
initialize(new MyLibgdxGame(), cfg);
}
}
MyLibgdxGame类 - 主要模块:
public class MyLibgdxGame extends Game {
@Override
public void create() {
//To change body of implemented methods use File | Settings | File Templates.
}
}
下载项目here
任何人都知道出了什么问题?感谢
答案 0 :(得分:5)
您的MyLibgdxGame
课程错过了显示图片的源代码,它应如下所示:
package com.example.mylibgdxgame;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class MyLibgdxGame extends Game {
private OrthographicCamera camera;
private SpriteBatch batch;
private Texture texture;
private Sprite sprite;
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera(1, h / w);
batch = new SpriteBatch();
texture = new Texture(Gdx.files.internal("libgdx2.png"));
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);
sprite = new Sprite(region);
sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2);
sprite.setPosition(-sprite.getWidth() / 2, -sprite.getHeight() / 2);
}
@Override
public void dispose() {
batch.dispose();
texture.dispose();
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);
batch.begin();
sprite.draw(batch);
batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
The guide建议使用gdx-setup-ui.jar
,使用此代码生成完整的示例应用程序。
结果如下: