我试图找到一个类层次结构,允许在其上实现处理器寄存器和操作的占位符。它还应该允许常量在运行时折叠。为简单起见,我只看一个操作,这里是乘法。占位符和常量应均匀可访问,即具有共同的基类。
以下代码定义了以下类:
class A
:占位符(寄存器)和常量的基类
class B
:寄存器的寄存器(其结构包含其名称)
class C
:所有常量的基础
class CI
:int
常量
class CF
:float
常量
#include <iostream>
#include <memory>
#include <cassert>
class A {
public:
virtual ~A(){}
};
class B : public A {
};
class C : public A {};
class CI : public C {
public:
typedef int Type_t;
int getValue() {return 1;}
};
class CF : public C {
public:
typedef float Type_t;
float getValue() {return 1.1;}
};
typedef std::shared_ptr<A> Aptr;
typedef std::shared_ptr<B> Bptr;
typedef std::shared_ptr<C> Cptr;
typedef std::shared_ptr<CI> CIptr;
typedef std::shared_ptr<CF> CFptr;
template<class T, class T2> struct promote {};
template<> struct promote<float,int> { typedef float Type_t; };
template<> struct promote<float,float> { typedef float Type_t; };
template<> struct promote<int,float> { typedef float Type_t; };
template<> struct promote<int,int > { typedef int Type_t; };
template<class T1, class T2>
typename promote<typename T1::element_type::Type_t,
typename T2::element_type::Type_t>::Type_t
mul_const( const T1& c1 , const T2& c2 )
{
std::cout << c1->getValue() * c2->getValue() << "\n";
return c1->getValue() * c2->getValue();
}
template<class T>
std::shared_ptr<T> get(const Aptr& pA) {
return std::dynamic_pointer_cast< T >( pA );
}
Aptr create_A(float f) { return std::make_shared<A>(); }
Aptr create_A(int i) { return std::make_shared<A>(); }
Aptr mul_const( const Cptr& cp1 , const Cptr& cp2 )
{
if (auto c1 = get<CI>(cp1))
if (auto c2 = get<CF>(cp2)) {
return create_A( mul_const(c1,c2) );
}
if (auto c1 = get<CF>(cp1))
if (auto c2 = get<CI>(cp2)) {
return create_A( mul_const(c1,c2) );
}
if (auto c1 = get<CI>(cp1))
if (auto c2 = get<CI>(cp2)) {
return create_A( mul_const(c1,c2) );
}
if (auto c1 = get<CF>(cp1))
if (auto c2 = get<CF>(cp2)) {
return create_A( mul_const(c1,c2) );
}
assert(!"oops");
}
Aptr mul( const Aptr& pA1, const Aptr& pA2 )
{
if (auto c1 = get<C>(pA1))
if (auto c2 = get<C>(pA2))
{
return mul_const(c1,c2);
}
}
int main()
{
Aptr pA1( new CF );
Aptr pA2( new CI );
Aptr result = mul( pA1, pA2 );
}
我对上述代码的问题是函数Aptr mul_const( const Cptr& cp1 , const Cptr& cp2 )
。它基本上包含所有可能的常量类型组合的类型切换。它有效,但我想知道这是否可以更优雅地完成?
答案 0 :(得分:1)
我猜你可以做编译器做的事情,并在浮动时将其他参数转换为float。您可能需要一个新功能来进行转换,并且需要一个&#34; isFloat&#34; (或&#34; isInt&#34;)。我不相信它给你带来了那么多好处,真的......
// Add two virtual member functions here:
class C : public A {
public:
virtual bool isInt() = 0;
virtual float getAsFloat() = 0;
};
然后执行:
class CI : public C {
public:
typedef int Type_t;
int getValue() {return 1;}
float getAsFloat() { return getValue(); }
bool isInt() { return true; }
};
class CF : public C {
public:
typedef float Type_t;
float getValue() {return 1.1;}
float getAsFloat() { return getValue(); }
bool isInt() { return false; }
};
现在,您的mul_const变为:
Aptr mul_const( const Cptr& cp1 , const Cptr& cp2 )
{
if (cp1.isInt() && cp2.isInt())
{
CIptr c1 = get<CI>(cp1));
CIptr c2 = get<CI>(cp2));
std::cout << c1->getValue() * c2->getValue() << "\n";
return CIptr(c1->getValue() * c2->getValue());
}
else
{
std::cout << cp1->getAsFloat() * cp2->getAsFloat() << "\n";
return CFptr(cp2->getAsFloat() * cp2->getAsFloat());
}
// This becomes unreachable... Probably OK to delete.
assert(!"oops");
}
[我认为可以删除一些模板部分......]