我想要实现的是拥有一个消费者生产者方法。可能有许多生产者,但只有一个消费者。由于可扩展性,不能有专门的消费者,因此,如果有消费数据并且当前没有活跃的消费者,那么想法是让生产者开始消费过程。
1. Many threads can be producing messages. (Asynchronous)
2. Only one thread can be consuming messages. (Synchronous)
3. We should only have a consumer in process if there is data to be consumed
4. A continuous consumer that waits for data would not be efficient if we add many of these classes.
在我的示例中,我有一组发送数据的方法。多个线程可以写入数据Write()
,但只有其中一个线程将循环并发送数据SendNewData()
。只有一个循环可以写入数据的原因是因为数据的顺序必须是同步的,并且我们无法控制AsyncWrite()
,我们只能通过一次运行一个AyncWrite()
来保证顺序。
我遇到的问题是,如果一个线程被调用到Write()
产生,它将对数据进行排队并检查Interlocked.CompareExchance
以查看是否有消费者。如果它看到另一个线程已经在循环中消耗,它将假定该消费者将发送数据。如果循环线程使用者位于“Race Point A”,这是一个问题,因为此消费者已经检查过没有更多消息要发送并且即将关闭使用过程。
有没有办法在不锁定大部分代码的情况下阻止此竞争条件。真实场景有很多队列,比这更复杂。
在实际代码中List<INetworkSerializable>
实际上是一个byte [] BufferPool。我使用List作为示例,使这个块更容易阅读。
这些类中有1000个同时处于活动状态,我无法承受使用专用线程连续循环SendNewData。只有在有数据要发送的情况下,才能激活循环线程。
public void Write(INetworkSerializable messageToSend)
{
Queue.Enqueue(messageToSend);
// Check if there are any current consumers. If not then we should instigate the consuming.
if (Interlocked.CompareExchange(ref RunningWrites, 1, 0) == 0)
{ //We are now the thread that consumes and sends data
SendNewData();
}
}
//Only one thread should be looping here to keep consuming and sending data synchronously.
private void SendNewData()
{
INetworkSerializable dataToSend;
List<INetworkSerializable> dataToSendList = new List<INetworkSerializable>();
while (true)
{
if (!Queue.TryDequeue(out dataToSend))
{
//Race Point A
if (dataToSendList.IsEmpty)
{
//All data is sent, return so that another thread can take responsibility.
Interlocked.Decrement(ref RunningWrites);
return;
}
//We have data in the list to send but nothing more to consume so lets send the data that we do have.
break;
}
dataToSendList.Add(dataToSend);
}
//Async callback is WriteAsyncCallback()
WriteAsync(dataToSendList);
}
//Callback after WriteAsync() has sent the data.
private void WriteAsyncCallback()
{
//Data was written to sockets, now lets loop back for more data
SendNewData();
}
答案 0 :(得分:1)
听起来你会更好地使用BlockingCollection轻松实现的生产者 - 消费者模式:
var toSend = new BlockingCollection<something>();
// producers
toSend.Add(something);
// when all producers are done
toSend.CompleteAdding();
// consumer -- this won't end until CompleteAdding is called
foreach(var item in toSend.GetConsumingEnumerable())
Send(item);
为了解决何时调用CompleteAdding的注释,我将启动1000个生成器作为任务,等待所有这些任务完成(Task.WaitAll),然后调用CompleteAdding。如果需要,可以使用CancellationTokens进行更好的控制。
此外,TPL非常适合安排被阻止的线程。
更完整的代码:
var toSend = new BlockingCollection<int>();
Parallel.Invoke(() => Produce(toSend), () => Consume(toSend));
...
private static void Consume(BlockingCollection<int> toSend)
{
foreach (var value in toSend.GetConsumingEnumerable())
{
Console.WriteLine("Sending {0}", value);
}
}
private static void Produce(BlockingCollection<int> toSend)
{
Action<int> generateToSend = toSend.Add;
var producers = Enumerable.Range(0, 1000)
.Select(n => new Task(value => generateToSend((int) value), n))
.ToArray();
foreach(var p in producers)
{
p.Start();
}
Task.WaitAll(producers);
toSend.CompleteAdding();
}
答案 1 :(得分:1)
检查此变体。代码中有一些描述性的注释。
另请注意,WriteAsyncCallback
现在不再调用SendNewData
方法
private int _pendingMessages;
private int _consuming;
public void Write(INetworkSerializable messageToSend)
{
Interlocked.Increment(ref _pendingMessages);
Queue.Enqueue(messageToSend);
// Check if there is anyone consuming messages
// if not, we will have to become a consumer and process our own message,
// and any other further messages until we have cleaned the queue
if (Interlocked.CompareExchange(ref _consuming, 1, 0) == 0)
{
// We are now the thread that consumes and sends data
SendNewData();
}
}
// Only one thread should be looping here to keep consuming and sending data synchronously.
private void SendNewData()
{
INetworkSerializable dataToSend;
var dataToSendList = new List<INetworkSerializable>();
int messagesLeft;
do
{
if (!Queue.TryDequeue(out dataToSend))
{
// there is one possibility that we get here while _pendingMessages != 0:
// some other thread had just increased _pendingMessages from 0 to 1, but haven't put a message to queue.
if (dataToSendList.Count == 0)
{
if (_pendingMessages == 0)
{
_consuming = 0;
// and if we have no data this mean that we are safe to exit from current thread.
return;
}
}
else
{
// We have data in the list to send but nothing more to consume so lets send the data that we do have.
break;
}
}
dataToSendList.Add(dataToSend);
messagesLeft = Interlocked.Decrement(ref _pendingMessages);
}
while (messagesLeft > 0);
// Async callback is WriteAsyncCallback()
WriteAsync(dataToSendList);
}
private void WriteAsync(List<INetworkSerializable> dataToSendList)
{
// some code
}
// Callback after WriteAsync() has sent the data.
private void WriteAsyncCallback()
{
// ...
SendNewData();
}
答案 2 :(得分:0)
在声明我们不再是消费者之后,可以通过添加以下内容并仔细检查队列来防止竞争条件。
if (dataToSend.IsEmpty)
{
//Declare that we are no longer the consumer.
Interlocked.Decrement(ref RunningWrites);
//Double check the queue to prevent race condition A
if (Queue.IsEmpty)
return;
else
{ //Race condition A occurred. There is data again.
//Let's try to become a consumer.
if (Interlocked.CompareExchange(ref RunningWrites, 1, 0) == 0)
continue;
//Another thread has nominated itself as the consumer. Our job is done.
return;
}
}
break;