我有这个:
-(ALuint)ID
{ return self.soundSource->_sourceId; }
-(void)play
{
[self.engine playSound:self.soundSource.soundId
sourceGroupId:0
pitch:self.pitch
pan:1.0
gain:1.0
loop:NO];
}
-(NSTimeInterval)duration
{ return durationOfSourceId(self.ID); }
-(NSTimeInterval)offset
{ return elapsedTimeOfSourceId(self.ID); }
-(BOOL)isPlaying
{
NSTimeInterval secondsRemaining = self.duration - self.offset;
NSLog(@"<%.3f>", self.soundSource.durationInSeconds);
NSLog(@"<%.3f> - <%.3f> = <%.3f> isPlaying <%i>", self.duration, self.offset, secondsRemaining, self.soundSource.isPlaying);
return (secondsRemaining > 0.0);
}
#pragma mark - OpenAL addons
static NSTimeInterval elapsedTimeOfSourceId(ALuint sourceID)
{
float result = 0.0;
alGetSourcef(sourceID, AL_SEC_OFFSET, &result);
return result;
}
static NSTimeInterval durationOfSourceId(ALuint sourceID)
{
//Thanks to http://stackoverflow.com/a/8822347
ALint bufferID, bufferSize, frequency, bitsPerSample, channels;
alGetSourcei(sourceID, AL_BUFFER, &bufferID);
alGetBufferi(bufferID, AL_SIZE, &bufferSize);
alGetBufferi(bufferID, AL_FREQUENCY, &frequency);
alGetBufferi(bufferID, AL_CHANNELS, &channels);
alGetBufferi(bufferID, AL_BITS, &bitsPerSample);
NSTimeInterval result = ((double)bufferSize)/(frequency*channels*(bitsPerSample/8));
return result;
}
引擎只是CDSoundEngine的一个实例。我真的想知道音乐什么时候会停止。我现在已经整整一天了,我很累。
记录: [1445:707]&lt; 1.656&gt; [1445:707]&lt; 1.656&gt; - &lt; 0.000&gt; =&lt; 1.656&gt; isPlaying&lt; 0&gt;
所以OpenAL源ID是正确的(因为我可以得到持续时间)。 CDSoundSource也是正确的(因为我也可以从中得到持续时间)。 我能听到声音播放。
但AL_SEC_OFFSET始终为0.0,isPlaying始终为NO。
答案 0 :(得分:1)
为什么不获取源的状态并检查它是否真的被播放?:
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);