我想模拟WPF中的拖放事件
为此,我需要访问存储在“拖放缓冲区”中的数据,并且还需要创建DragEventArgs
。
我注意到DragEventArgs
是密封的,没有公开的ctor。
所以我的问题是:
1.如何创建DragEventArgs
的实例?
2.如何访问拖放缓冲区?
答案 0 :(得分:0)
我最近这样做了!我使用MouseDown,MouseMove和MouseUp事件模拟拖放。例如,对于我的应用程序,我有一些画布,我想拖放它们。每个画布都有一个id。在MouseDown事件中,我缓冲其id并在MouseMove和MouseUp事件中使用它。 Desktop_Canvas是我的主要画布,包含一些画布。这些画布在我的词典中(dic)。
这是我的代码:
private Dictionary<int, Win> dic = new Dictionary<int, Win>();
private Point downPoint_Drag = new Point(-1, -1);
private int id_Drag = -1;
private bool flag_Drag = false;
public class Win
{
public Canvas canvas = new Canvas();
public Point downpoint = new Point();
public Win()
{
canvas.Background = new SolidColorBrush(Colors.Gray);
}
}
private void Desktop_Canvas_MouseMove(object sender, MouseEventArgs e)
{
try
{
Point movePoint = e.GetPosition(Desktop_Canvas);
if (flag_Drag && downPoint_Drag != new Point(-1, -1))
{
double dy1 = movePoint.Y - downPoint_Drag.Y, x = -1, dx1 = movePoint.X - downPoint_Drag.X, y = -1;
downPoint_Drag = movePoint;
if (x == -1)
x = Canvas.GetLeft(dic[id_Drag].canvas) + dx1;
if (y == -1)
y = Canvas.GetTop(dic[id_Drag].canvas) + dy1;
Canvas.SetLeft(dic[id_Drag].canvas, x);
Canvas.SetTop(dic[id_Drag].canvas, y);
}
}
catch
{
MouseEventArgs ee = new MouseEventArgs((MouseDevice)e.Device, 10);
Desktop_Canvas_MouseLeave(null, ee);
}
}
private void Desktop_Canvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
try
{
downPoint_Drag = new Point(-1, -1);
id_Drag =-1;
flag_Drag = false;
}
catch
{
MouseEventArgs ee = new MouseEventArgs((MouseDevice)e.Device, 10);
Desktop_Canvas_MouseLeave(null, ee);
}
}
private void Desktop_Canvas_MouseLeave(object sender, MouseEventArgs e)
{
MouseButtonEventArgs ee = new MouseButtonEventArgs((MouseDevice)e.Device, 10, MouseButton.Left);
Desktop_Canvas_MouseLeftButtonUp(null, ee);
}
void canvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
downPoint_Drag = e.GetPosition(Desktop_Canvas);
int hoverId = HoverWin(downPoint_Drag);
flag_Drag = true;
id_Drag = hoverId;
dic[id_Drag].downpoint = new Point(downPoint_Drag.X, downPoint_Drag.Y);
}
private int HoverWin(Point p)
{
foreach (int i in dic.Keys)
{
if (dic[i].canvas.IsMouseOver)
return i;
}
return -1;
}