我正在尝试为C99中的旅行商问题实施我自己的深度优先搜索算法,但是我遇到了意外的分段错误。
我有一小部分节点(大致)对应于英国的地方,它们之间有对称的路径。问题发生在newNode()
方法的早期,我创建一个新节点并设置其初始状态。这涉及为节点创建一个路径数组,它将指定连接的节点和它们之间的“距离”,其中每个路径的节点元素初始化为NULL。数组比我目前实现的示例图所需的要大得多(参见MAX_PATHS
),因此以后很容易扩展。
在这种情况下,paths
数组可以包含16个元素。初始化此数组的FOR循环在i = 3
时引发分段错误。之所以完全逃避我。我在代码下面添加了gdb
的一些输出。希望它有所帮助,或者您可能更喜欢使用自己的方法。
感谢;任何帮助将不胜感激!
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define NODES 4
#define MAX_PATHS 16
typedef struct _node_t node_t;
typedef struct _path_t path_t;
struct _node_t
{
char name[64];
struct _path_t* paths;
};
struct _path_t
{
struct _node_t* node;
int dist;
};
node_t* nodes[NODES];
node_t* newNode(char* name)
{
node_t* toReturn = (node_t*) malloc(sizeof(node_t*));
if (toReturn == NULL)
{
perror("malloc");
exit(EXIT_FAILURE);
}
printf("toReturn (%p)\n", toReturn);
strcpy(toReturn->name, name);
toReturn->paths = (path_t*) malloc(sizeof(path_t) * MAX_PATHS);
if (toReturn->paths == NULL)
{
perror("malloc");
exit(EXIT_FAILURE);
}
printf("toReturn->paths (%p)\n", toReturn->paths);
for (int i = 0; i < MAX_PATHS; i++)
toReturn->paths[i].node = NULL; /* !!! */
return toReturn;
}
void addPath(node_t* node1, node_t* node2, int dist)
{
int i = 0;
while (i < MAX_PATHS)
{
if (node1->paths[i].node == NULL)
{
node1->paths[i].node = node2;
node1->paths[i].dist = dist;
break;
}
i++;
}
if (i == MAX_PATHS)
{
fprintf(stderr, "Ran out of paths!!\n");
exit(EXIT_FAILURE);
}
i = 0;
while (i < MAX_PATHS)
{
if (node2->paths[i].node == NULL)
{
node2->paths[i].node = node1;
node2->paths[i].dist = dist;
break;
}
i++;
}
if (i == MAX_PATHS)
{
fprintf(stderr, "Ran out of paths!!\n");
exit(EXIT_FAILURE);
}
}
int getNodeIndex(node_t* node)
{
for (int i = 0; i < NODES; i++)
if (nodes[i] == node)
return i;
return -1;
}
void depthFirstSearch(node_t* node, int* visited, int depth, int length)
{
printf("%s\n", node->name);
int i = 0; /* Path pointer */
int thisVisited[NODES];
memcpy(thisVisited, visited, sizeof(int) * NODES);
/* Set this node as visited */
visited[getNodeIndex(node)] = 1;
/* Now traverse all connected nodes that haven't been visited */
while (node->paths[i].node != NULL)
{
if (visited[getNodeIndex(node->paths[i].node)] == 0)
depthFirstSearch(node->paths[i].node, thisVisited, depth + 1,
node->paths[i].dist);
i++;
}
for (int j = 0; j < depth; j++)
putchar(' ');
}
int main(int argc, char** argv)
{
nodes[0] = newNode("Liverpool");
nodes[1] = newNode("London");
nodes[2] = newNode("Manchester");
nodes[3] = newNode("Norwich");
addPath(nodes[0], nodes[1], 212);
addPath(nodes[0], nodes[2], 34);
addPath(nodes[1], nodes[2], 208);
addPath(nodes[1], nodes[3], 114);
addPath(nodes[2], nodes[3], 191);
int visited[NODES] = {0};
depthFirstSearch(nodes[0], visited, 0, 0);
return EXIT_SUCCESS;
}
在malloc()
节点及其路径数组之后:
(gdb) p toReturn
$16 = (node_t *) 0x602010
(gdb) p toReturn->paths
$17 = (struct _path_t *) 0x602030
在FOR循环之前:
(gdb) p toReturn->paths[0]
$18 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[1]
$19 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[2]
$20 = {node = 0x602030, dist = 0} // (I don't understand this value here.)
(gdb) p toReturn->paths[3]
$21 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[4]
$22 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[5]
$23 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[6]
$24 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[7]
$25 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[8]
$26 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[9]
$27 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[10]
$28 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[11]
$29 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[12]
$30 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[13]
$31 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[14]
$32 = {node = 0x0, dist = 0}
(gdb) p toReturn->paths[15]
$33 = {node = 0x0, dist = 0}
FOR循环前的toReturn
状态:
(gdb) p *toReturn
$36 = {
name = "Liverpool", '\000' <repeats 15 times>, "\021\001", '\000' <repeats 37 times>, paths = 0x602030}
它保持不变,直到i = 3
(gdb) p *toReturn
$40 = {
name = "Liverpool", '\000' <repeats 15 times>, "\021\001", '\000' <repeats 37 times>, paths = 0x0}
答案 0 :(得分:5)
node_t* toReturn = (node_t*) malloc(sizeof(node_t*));
这看起来不错。您需要分配node_t
而不是node_t *
的大小。我们就在这里,do not cast malloc。