如何将流回放5秒?
这是我在viewDidLoad中的流媒体代码:
AVPlayerItem* playerItem = [AVPlayerItem playerItemWithURL:[NSURL URLWithString:@"http://groove.wavestreamer.com:7321/listen.pls?sid=1"]];
[playerItem addObserver:self forKeyPath:@"timedMetadata" options:NSKeyValueObservingOptionNew context:nil];
music = [[AVPlayer playerWithPlayerItem:playerItem] retain];
[music play];
music = [[AVPlayer playerWithPlayerItem:playerItem] retain];
[music play];
感谢您的回答......
答案 0 :(得分:10)
- (NSTimeInterval)currentPlaybackTime
{
return CMTimeGetSeconds(self.playerView.player.currentItem.currentTime);
}
- (void)setCurrentPlaybackTime:(NSTimeInterval)time
{
CMTime cmTime = CMTimeMakeWithSeconds(time, NSEC_PER_SEC);
[self.playerView.player.currentItem seekToTime:cmTime];
}
- (IBAction)scanBackward
{
self.currentPlaybackTime -= 5.0f;
}
答案 1 :(得分:6)
在Swift 3 +中,
fileprivate let seekDuration: Float64 = 5
@IBAction func doForwardJump(_ sender: Any) {
guard let duration = player.currentItem?.duration else{
return
}
let playerCurrentTime = CMTimeGetSeconds(player.currentTime())
let newTime = playerCurrentTime + seekDuration
if newTime < (CMTimeGetSeconds(duration) - seekDuration) {
let time2: CMTime = CMTimeMake(Int64(newTime * 1000 as Float64), 1000)
player.seek(to: time2, toleranceBefore: kCMTimeZero, toleranceAfter: kCMTimeZero)
}
}
@IBAction func doBackwardJump(_ sender: Any) {
let playerCurrentTime = CMTimeGetSeconds(player.currentTime())
var newTime = playerCurrentTime - seekDuration
if newTime < 0 {
newTime = 0
}
let time2: CMTime = CMTimeMake(Int64(newTime * 1000 as Float64), 1000)
player.seek(to: time2, toleranceBefore: kCMTimeZero, toleranceAfter: kCMTimeZero)
}
答案 2 :(得分:1)
在Swift 5中:
@IBAction func seekForward(_ sender: Any) {
guard let duration = player?.currentItem?.duration else {
return
}
let playerCurrentTime = CMTimeGetSeconds(player!.currentTime())
let newTime = playerCurrentTime + 5
if newTime < (CMTimeGetSeconds(duration) - 5) {
let time2: CMTime = CMTimeMake(value: Int64(newTime * 1000 as Float64), timescale: 1000)
player!.seek(to: time2, toleranceBefore: CMTime.zero, toleranceAfter: CMTime.zero)
}
}
@IBAction func seekBackward(_ sender: Any) {
let playerCurrentTime = CMTimeGetSeconds(player!.currentTime())
var newTime = playerCurrentTime - 5
if newTime < 0 {
newTime = 0
}
let time2: CMTime = CMTimeMake(value: Int64(newTime * 1000 as Float64), timescale: 1000)
player!.seek(to: time2, toleranceBefore: CMTime.zero, toleranceAfter: CMTime.zero)
}