我的ImageView动画有问题。在我看来,有超过10个视图,每个视图都从其标记值&我有UIImageView
和UIButton
。当点击按钮时,必须对该视图的特定图像进行动画处理。如果任何其他图像是动画的,则必须停止。这是我的代码:
-(void)makeAnimation:(UIButton *)sender {
UIView *tagView=(UIView *)[self.view viewWithTag:sender.tag];
UIView *next=nil;
UIView *previous=nil;
NSLog(@"%d",sender.tag);
for (UIImageView * imageview in [tagView subviews]) {
if ([imageview isKindOfClass:[UIImageView class]]) {
if ([imageview isAnimating]) {
NSLog(@"Animation Happens");
}
else{
imageview.animationDuration=2.0;
imageview.animationImages=[animationArray objectAtIndex:sender.tag-1];
imageview.animationRepeatCount=2;
imageview.tag=sender.tag;
[imageview startAnimating];
}
}
}
next=(UIView*)[self.view viewWithTag:sender.tag+1];
previous=(UIView*)[self.view viewWithTag:sender.tag-1];
NSLog(@"NOT IDEA");
[self previousview:previous nextview:next];
}
-(void)previousview:(UIView *)previous nextview:(UIView*)next
{
for (UIImageView * imageview in [previous subviews]) {
if ([imageview isKindOfClass:[UIImageView class]]) {
[imageview stopAnimating];
NSLog(@"PRREVIOUS");
}
}
for (UIImageView * imageview in [next subviews]) {
if ([imageview isKindOfClass:[UIImageView class]]) {
[imageview stopAnimating];
NSLog(@"NEXT");
}
}
}
现在我的问题是当我一个接一个地选择4个以上的按钮时,我的应用程序因内存警告而崩溃。
答案 0 :(得分:1)
在运行时使用配置文件查找泄漏的确切位置,并使用@autorelease {}手动处理内存 像这样......
-(void)makeAnimation:(UIButton *)sender {
@autorelease{
UIView *tagView=(UIView *)[self.view viewWithTag:sender.tag];
UIView *next=nil;
UIView *previous=nil;
NSLog(@"%d",sender.tag);
for (UIImageView * imageview in [tagView subviews]) {
if ([imageview isKindOfClass:[UIImageView class]]) {
if ([imageview isAnimating]) {
NSLog(@"Animation Happens");
}
else{
imageview.animationDuration=2.0;
imageview.animationImages=[animationArray objectAtIndex:sender.tag-1];
imageview.animationRepeatCount=2;
imageview.tag=sender.tag;
[imageview startAnimating];
}
}
}
next=(UIView*)[self.view viewWithTag:sender.tag+1];
previous=(UIView*)[self.view viewWithTag:sender.tag-1];
NSLog(@"NOT IDEA");
[self previousview:previous nextview:next];
}
}