如何在UIView上制作弯角?

时间:2013-02-22 23:57:45

标签: ios uiview core-graphics

这里有很多关于使UIView的角落四舍五入的问题。不幸的是我找不到任何关于如何制作角度角落的东西。如何制作一个角度为45度角的UIView呢?

如果你能告诉我如何让以某个角度切割任何单个角落,你甚至可以获得奖金(比喻性)金星。

编辑:作为参考,here's a link我怀疑与此解决方案具有类似实现的问题。我只是不知道我必须改变什么。

3 个答案:

答案 0 :(得分:7)

首先,您需要一个带角度角的路径:

- (CGPathRef) makeAnglePathWithRect: (CGRect)rect withSize:(float) s {

    CGPoint one = CGPointMake( rect.origin.x +s, rect.origin.y);
    CGPoint two = CGPointMake( rect.origin.x + rect.size.width - s, rect.origin.y);

    CGPoint three = CGPointMake( rect.origin.x + rect.size.width, rect.origin.y +s);
    CGPoint four = CGPointMake( rect.origin.x + rect.size.width, rect.origin.y + rect.size.height -s);

    CGPoint five = CGPointMake( rect.origin.x + rect.size.width-s, rect.origin.y + rect.size.height);
    CGPoint six = CGPointMake(rect.origin.x+s, rect.origin.y + rect.size.height);

    CGPoint seven = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height-s);
    CGPoint eight = CGPointMake(rect.origin.x, rect.origin.y + s);

    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path,NULL,one.x, one.y);
    CGPathAddLineToPoint(path,NULL,two.x, two.y);
    CGPathAddLineToPoint(path,NULL,three.x, three.y);
    CGPathAddLineToPoint(path,NULL,four.x, four.y);
    CGPathAddLineToPoint(path,NULL,five.x, five.y);
    CGPathAddLineToPoint(path,NULL,six.x, six.y);
    CGPathAddLineToPoint(path,NULL,seven.x, seven.y);
    CGPathAddLineToPoint(path,NULL,eight.x, eight.y);
    CGPathAddLineToPoint(path,NULL,one.x, one.y);

    return path;
}

然后你需要使用路径指定一个掩码:

CAShapeLayer *maskLayer = [CAShapeLayer layer];
CGRect bounds = CGRectMake(0.0f, 0.0f, 100, 100); //figure out your bounds

[maskLayer setFrame:bounds];
CGPathRef p = [self makeAnglePathWithRect:bounds withSize:20.0];
maskLayer.path = p;
_myview.layer.mask = maskLayer;

如果要从任意角落移除角度,请使用第1-8点来移除“s”值。您可以使用size参数更改从角落切出的三角形的大小。

答案 1 :(得分:4)

从@nont获取灵感并使用扩展程序,我写了这个片段:

extension UIView {

    public enum Corner: Int {
        case TopRight
        case TopLeft
        case BottomRight
        case BottomLeft
        case All
    }

    public func blendCorner(corner corner: Corner, length: CGFloat = 20.0) {
        let maskLayer = CAShapeLayer()
        var path: CGPathRef?
        switch corner {
        case .All:
            path = self.makeAnglePathWithRect(self.bounds, topLeftSize: length, topRightSize: length, bottomLeftSize: length, bottomRightSize: length)
        case .TopRight:
            path = self.makeAnglePathWithRect(self.bounds, topLeftSize: 0.0, topRightSize: length, bottomLeftSize: 0.0, bottomRightSize: 0.0)
        case .TopLeft:
            path = self.makeAnglePathWithRect(self.bounds, topLeftSize: length, topRightSize: 0.0, bottomLeftSize: 0.0, bottomRightSize: 0.0)
        case .BottomRight:
            path = self.makeAnglePathWithRect(self.bounds, topLeftSize: 0.0, topRightSize: 0.0, bottomLeftSize: 0.0, bottomRightSize: length)
        case .BottomLeft:
            path = self.makeAnglePathWithRect(self.bounds, topLeftSize: 0.0, topRightSize: 0.0, bottomLeftSize: length, bottomRightSize: 0.0)
        }
        maskLayer.path = path
        self.layer.mask = maskLayer
    }

    private func makeAnglePathWithRect(rect: CGRect, topLeftSize tl: CGFloat, topRightSize tr: CGFloat, bottomLeftSize bl: CGFloat, bottomRightSize br: CGFloat) -> CGPathRef {
        var points = [CGPoint]()

        points.append(CGPointMake(rect.origin.x + tl, rect.origin.y))
        points.append(CGPointMake(rect.origin.x + rect.size.width - tr, rect.origin.y))
        points.append(CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + tr))
        points.append(CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height - br))
        points.append(CGPointMake(rect.origin.x + rect.size.width - br, rect.origin.y + rect.size.height))
        points.append(CGPointMake(rect.origin.x + bl, rect.origin.y + rect.size.height))
        points.append(CGPointMake(rect.origin.x, rect.origin.y + rect.size.height - bl))
        points.append(CGPointMake(rect.origin.x, rect.origin.y + tl))

        let path = CGPathCreateMutable()
        CGPathMoveToPoint(path, nil, points.first!.x, points.first!.y)
        for point in points {
            if point != points.first {
                CGPathAddLineToPoint(path, nil, point.x, point.y)
            }
        }
        CGPathAddLineToPoint(path, nil, points.first!.x, points.first!.y)
        return path
    }

}

通过这种方式,您可以轻松地融合角落:

let view = UIView()
view.blendCorner(corner: .TopRight)
// or view.blendCorner(corner: .All)

答案 2 :(得分:3)

这是一种方法。给出:

const CGFloat kRadius = 20.0; //'radius' of the corner clip

并在您的视图中提供此属性:

@property (nonatomic,strong) CAShapeLayer *maskLayer;

你可以设置一个带斜面线连接的简单遮罩层(给你一个你想要的45度角):

CAShapeLayer *maskLayer = [CAShapeLayer layer];

maskLayer.lineWidth = kRadius * 2.0;
maskLayer.lineJoin = kCALineJoinBevel;
maskLayer.strokeColor = [[UIColor blackColor] CGColor];

self.layer.mask = self.maskLayer = maskLayer;

然后在适当的时间(例如在你的-[ViewClass layoutSublayersOfLayer:]中),只需将遮罩层的路径设置为由半径插入的矩形路径:

self.maskLayer.path = CGPathCreateWithRect(CGRectInset(self.bounds,kRadius,kRadius), NULL);

这是一种方法,无需手动绘制路径的每个部分。您实际上是在使用斜角线连接为您完成这项工作。