我试过这段代码它不起作用,我希望按钮在点击时播放声音。
-(void)starButtonsound:(id)sender
{
[[SimpleAudioEngine sharedEngine] playEffect:@"fire_truck_1.wav"];
}
在init
中starMenuItemsound = [CCMenuItemImage
itemWithNormalImage:@"play.png" selectedImage:@"play.png"
target:self selector:@selector(starButtonsound:)];
starMenuItemsound.position = ccp(525, 500);
[self addChild:starMenuItemsound z: 4];
starMenuItemsound.scale = 0.75;
怎么了?
答案 0 :(得分:0)
A)Set a breakpoint - 任何程序员的基本知识。
B)CCMenuItemImage选择器不接受参数。从@selector(startButtonSound)
中删除冒号并将方法更改为:
-(void)starButtonsound
{
[[SimpleAudioEngine sharedEngine] playEffect:@"fire_truck_1.wav"];
}
答案 1 :(得分:0)
有些人报道说这是一个解决方案:关闭和打开声音(不是开玩笑)
[SimpleAudioEngine sharedEngine].muted = YES;
[SimpleAudioEngine sharedEngine].muted = NO;
答案 2 :(得分:0)
{
// Using SpriteSheet ? Use spriteWithSpriteFrameName in place of spriteWithFile
CCSprite *spriteNormal = [CCSprite spriteWithFile:@"play.png"];
CCSprite *spriteSelected = [CCSprite spriteWithFile:@"play.png"];
ccColor3B color = {128,128,128};
spriteSelected.color = color;
starMenuItemsound = [CCMenuItemImage
itemWithNormalSprite: spriteNormal selectedImage: spriteSelected
target:self selector:@selector(starButtonsound:)];
starMenuItemsound.position = ccp(525, 500);
starMenuItemsound.scale = 0.75;
CCMenu *menu = [CCMenu menuWithItems: starMenuItemsound, nil];
menu.position = ccp(0.0f,0.0f);
[self addChild: menu z:4];
}
通话功能:
-(void) starButtonsound:(id)sender
{
[[SimpleAudioEngine sharedEngine] setEffectsVolume:1.0f]; //Do this in init method
[[SimpleAudioEngine sharedEngine] playEffect:@"fire_truck_1.wav"];
}