好吧所以我想如果我的计数器达到最大计数,它重新开始,默认的计数器数字为0,这是我的代码:
var picCount = 0; // global
var maxCount = 4;
//Pictures, to add more then 4 pics, add var picFive = "link to image here", var picSix ="bla", you get it.. add in picArray ,picFive and ,picSix
//To change the time delay, change it at the body onload and on the setTimeout
var picOne = "http://screenshots.nl.sftcdn.net/nl/scrn/3342000/3342167/modloader-for-minecraft-02-700x406.jpg"
var picTwo = "http://media.moddb.com/images/downloads/1/31/30912/minecraft_blox.png"
var picThree = "http://www.mupload.nl/img/rl6zeofbb.png"
var picFour = "http://www.mupload.nl/img/rl6zeofbb.png"
var picArray = [picOne, picTwo, picThree, picFour]
//
// gets next picture in array
function nextPic() { // check if adding 1 exceeds number of pics in array
if (picCount.length < maxCount.length) {
picCount = (picCount + 1 < picArray.length) ? picCount + 1 : 5000;
// build the image to write to page using the new pic reference
var build = '<img border="0" src="' + picArray[picCount] + '" width="649">\n';
document.getElementById("imgHolder").innerHTML = build;
// repeat this every 10 seconds.
setTimeout('nextPic()', 10 * 1000) //setTimeout is here
} else {
picCount = (picCount - maxCount < picArray.length) ? picCount + 1 : 5000;
// build the image to write to page using the new pic reference
var build = '<img border="0" src="' + picArray[picCount] + '" width="649">\n';
document.getElementById("imgHolder").innerHTML = build;
// repeat this every 10 seconds.
setTimeout('nextPic()', 10 * 1000) //setTimeout is here
}
}
好的,所以我希望你们可以帮助我...
答案 0 :(得分:0)
这是一个很乱的代码。 我对实现的修复可能看起来像这样:
var currentPic = 0;
var picOne = "http://screenshots.nl.sftcdn.net/nl/scrn/3342000/3342167/modloader-for-minecraft-02-700x406.jpg"
var picTwo = "http://media.moddb.com/images/downloads/1/31/30912/minecraft_blox.png"
var picThree = "http://www.mupload.nl/img/rl6zeofbb.png"
var picFour = "http://www.mupload.nl/img/rl6zeofbb.png"
var picArray= [picOne,picTwo,picThree,picFour]
function nextPic() {
if (currentPic < picArray.length) {currentPic++;}
else {currentPic = 0;}
var build='<img border="0" src="'+picArray[currentPic]+'" width="649">';
document.getElementById("imgHolder").innerHTML=build;
// repeat this every 10 seconds.
setTimeout('nextPic()',10 * 1000)//setTimeout is here
}
答案 1 :(得分:0)
尽管我确信您的代码中存在许多其他问题,但我相信这一行是您在问题中解决特定问题的原因:
if (picCount.length < maxCount.length) {
maxCount
和picCount
只是数字。他们没有长度属性。将其更改为:
if (picCount < maxCount) {
答案 2 :(得分:0)
var currentPic = 0;
var picArray= ["http://screenshots.nl.sftcdn.net/nl/scrn/3342000/3342167/modloader-for-minecraft-02-700x406.jpg",
"http://media.moddb.com/images/downloads/1/31/30912/minecraft_blox.png",
"http://www.mupload.nl/img/rl6zeofbb.png",
"http://www.mupload.nl/img/rl6zeofbb.png"];
function nextPic() {
(currentPic < picArray.length) ? currentPic++ : currentPic = 0;
var build='<img border="0" src="'+picArray[currentPic]+'" width="649">';
document.getElementById("imgHolder").innerHTML=build;
}
setTimeout('nextPic()',10 * 1000);
我做了一些更改,使您的代码更清晰。 一些提示: