尝试制作一个简单的程序来显示加载到系统中的图片。如果我输入的图像名称在它返回的目录中找不到,并且错误说它没有被找到,但由于某种原因,在此之后我返回0;在主要内部我遇到了崩溃。
我找不到解决问题的方法。我做错了什么帮助?
#include "SDL_Wrapper.h"
#include <iostream>
#include <string>
using namespace std;
class Image {
public:
Image();
~Image();
int loadImage();
int saveImage();
int outputImage();
protected:
int height, width;
string imageName;
SDL_Surface* displayWindow;
SDL_Surface* imageSurface;
SDL_Surface* tempSurface;
};
Image::Image() {
displayWindow = NULL;
imageSurface = NULL;
tempSurface = NULL;
}
Image::~Image() {
}
int Image::saveImage() {
return 0;
}
int Image::outputImage() {
return 0;
}
int Image::loadImage() {
if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
cout << "Error: Did not initialise correctly" << endl;
}
cout << "Enter the image name (and extension) you wish to use - ";
cin >> imageName;
imageSurface = LoadImage(imageName.c_str());
// Check if the image has been loaded correctly
if (imageSurface == NULL) {
imageSurface = NULL;
SDL_Quit();
cout << "Error: Picture not loaded/found" << endl;
return 1;
}
displayWindow = SDL_SetVideoMode(imageSurface->w, imageSurface->h, 32, SDL_SWSURFACE);
if (displayWindow == NULL) {
cout << "Error: displayWindow is blank, halting";
return 1;
}
SDL_WM_SetCaption("Image Preview", NULL);
SDL_BlitSurface(imageSurface, NULL, displayWindow, NULL);
if (SDL_Flip(displayWindow) == -1) {
cout << "Error: displayWindow did not flip correctly";
return 1;
}
SDL_Event event;
bool quit = false;
while (quit == false) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
SDL_FreeSurface(imageSurface);
SDL_Quit();
return 0;
}
void test()
{
Image img;
img.loadImage();
}
int main(int argc, char * argv[]) {
test();
return 0;
}
编辑: 编译器告诉我这个 -
Unhandled exception at 0x776015de in SDL_Display.exe: 0xC0000005: Access violation reading location 0x61d47bce.
在“调用堆栈”中,它位于
行- > SDL_Display.exe!std::_DebugHeapDelete<std::locale::facet>(std::locale::facet * _Ptr) Line 62 + 0xc bytes C++
编辑2:LoadImage()函数 -
// Load Image
SDL_Surface* LoadImage(const char* ImageLocation)
{
// Initialize Variables
SDL_Surface *SDL_S_Return = NULL;
// Load Image
SDL_S_Return = IMG_Load(ImageLocation);
// If it hasn't been loaded...
if(SDL_S_Return == NULL)
{
// Send out an Error Message
fprintf(stderr, "Error: %s\n", IMG_GetError());
}
// Return the Surface (Will be NULL if file isn't loaded)
return SDL_S_Return;
}
答案 0 :(得分:0)
你的代码没问题。它运行良好,我能看到的唯一问题是: 您没有将加载的图像转换为显示格式。 试试这个功能:
SDL_Surface *loadImage(char *imageToLoad)
{
SDL_Surface *rawImage = NULL;
SDL_Surface *fixedImage = NULL;
//load image from file
rawImage = IMG_Load(imageToLoad);
//fix image's depth
fixedImage = SDL_DisplayFormat(rawImage);
//transparenty
Uint32 colorkey = SDL_MapRGB(fixedImage->format,0xff,0,0);
SDL_SetColorKey(fixedImage,SDL_SRCCOLORKEY,colorkey);
//free memory
SDL_FreeSurface(rawImage);
return fixedImage;
}