我有一个服务器多客户端程序。服务器需要(并且可以)随时向客户端发送消息,因此客户端需要不断准备接收(并在其控制台上显示)服务器发送的所有消息。
同时,客户端控制台需要接受要发送到服务器进行处理的输入(服务器充当客户端之间的中介)。
我该怎么做?我正在使用从http://www.codeproject.com/Articles/7785/Single-Server-With-Multiple-Clients-a-Simple-C-Imp获取的一段代码,并且客户端代码(我在下面附加)通过接受来自服务器的消息,在准备好接收消息之前将其发送到服务器。我如何调整它以满足我的需要?
我只包含客户端代码的主体,因为我认为它可能只是使用循环的问题 - 虽然我无法计算出什么循环 - 所以如果我应该附加任何其他代码,请告诉我。
#include "stdafx.h"
#include "mySocket.h"
#include "myLog.h"
#include "myException.h"
#include "myHostInfo.h"
myLog winLog;
void readServerConfig(string&);
void checkFileExistence(const string&);
int main()
{
//initialize the winsock library
myTcpSocket::initialize();
//get client's information (assume neither the name nor the address is given)
winLog << endl;
winLog << "retrieve the localHost [CLIENT] name and address:" << endl;
myHostInfo clientInfo;
string clientName = clientInfo.getHostName();
string clientIPAddress = clientInfo.getHostIPAddress();
cout << "name: " << clientName << endl;
cout << "address: " << clientIPAddress << endl;
winLog << " ==> name: " << clientName << endl;
winLog << " ==> address: " << clientIPAddress << endl;
//get server's IP address and name
string serverIPAddress = "";
readServerConfig(serverIPAddress);
winLog << endl;
winLog << "retrieve the remoteHost [SERVER] name and address:" << endl;
winLog << " ==> the given address is " << serverIPAddress << endl;
myHostInfo serverInfo(serverIPAddress,ADDRESS);
string serverName = serverInfo.getHostName();
cout << "name: " << serverName << endl;
cout << "address: " << serverIPAddress << endl;
winLog << " ==> name: " << serverName << endl;
winLog << " ==> address: " << serverIPAddress << endl;
//create the socket for client
myTcpSocket myClient(PORTNUM);
cout << myClient;
winLog << "client configuation: " << endl;
winLog << myClient;
// connect to the server.
cout << "connecting to the server [" << serverName << "] ... " << endl;
winLog << "connecting to the server [" << serverName << "] ... " << endl;
myClient.connectToServer(serverIPAddress, ADDRESS);
int recvBytes = 0;
while (1)
{
// send message to server
char messageToServer[MAX_MSG_LEN+1];
memset(messageToServer, 0, sizeof(messageToServer));
cout << "[SEND] ";
cin.getline(messageToServer,MAX_MSG_LEN);
winLog << "[SEND] " << messageToServer << endl;
myClient.sendMessage(string(messageToServer));
if ( !string(messageToServer).compare("Quit") || !string(messageToServer).compare("quit") )
break;
// receive message from server
/* string messageFromServer = "";
recvBytes = myClient.receiveMessage(messageFromServer);
if ( recvBytes == -99 ) break;
cout << "[RECV:" << serverName << "]: " << messageFromServer << endl;
winLog << "[RECV:" << serverName << "]: " << messageFromServer << endl;*/
}
return 1;
}
答案 0 :(得分:0)
如果您熟悉线程编程,我建议分配一个单独的线程来处理传入的流量,另一个线程来处理传出的流量。
另一种选择是使用异步套接字。
答案 1 :(得分:0)
1.客户端连接到服务器client1
后,client2
和client3
不会关闭连接并等待read()
2.在服务器端您可能想要查看pselect
和&timeout
。
3.建立连接后,将session_fd存储到数组clientId[3]
4.现在你可以写到write(client[0-2], , ...)
LOGIC -
int socks[10] = {... some client sockets...}
while(1)
{
fd_set readSet, writeSet;
FD_ZERO(&readSet);
FD_ZERO(&writeSet);
int maxSock = -1;
for (int i=0; i<10; i++)
{
FD_SET(socks[i], &readSet);
if (socks[i] > maxSock) maxSock = socks[i];
if (IHaveDataToSendToThisSocket(i)) // implement this function as appropriate to your program
{
FD_SET(socks[i], &writeSet);
if (socks[i] > maxSock) maxSock = socks[i];
}
}
int ret = select(maxSock+1, &readSet, &writeSet, NULL, NULL);
if (ret < 0)
{
perror("select() failed");
break;
}
// Do I/O for sockets that are ready
for (int i=0; i<10; i++)
{
if (FD_ISSET(socks[i], &readSet))
{
// there is data to read on this socket, so call recv() on it
}
if (FD_ISSET(socks[i], &writeSet))
{
// this socket has space available to write data to, so call send() on it
}
}
}