我几天来一直试图通过套接字连接到我的SQL Server。我找不到有什么问题。
我认为我的sql服务器设置正确,我可以从服务器管理器或Visual Studio连接到它,并使用我在Socket中使用的相同连接信息。 它每次都可以使用套接字。套接字可以连接,但是当它向服务器发送一个字符串时,SQL Server Logs会给我这样的信息: “netword数据包有效负载中指定的长度与读取的字节数不匹配;连接已关闭 错误:17836,严重程度20,状态17“。
这是我使用的套接字代码。它从Microsoft套接字服务器/客户端示例中获取它:
#include "stdafx.h"
#include "ClientMFC.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
using namespace std;
int _tmain(int argc, TCHAR* argv[], TCHAR* envp[])
{
int nRetCode = 0;
HMODULE hModule = ::GetModuleHandle(NULL);
if (hModule != NULL)
{
// initialize MFC and print and error on failure
if (!AfxWinInit(hModule, NULL, ::GetCommandLine(), 0))
{
// TODO: change error code to suit your needs
_tprintf(_T("Fatal Error: MFC initialization failed\n"));
nRetCode = 1;
}
else
{
// TODO: code your application's behavior here.
}
}
else
{
// TODO: change error code to suit your needs
_tprintf(_T("Fatal Error: GetModuleHandle failed\n"));
nRetCode = 1;
}
//WSADATA is a struct that is filled up by the call
//to WSAStartup
WSADATA wsaData;
//WSAStartup initializes the program for calling WinSock.
//The first parameter specifies the highest version of the
//WinSock specification, the program is allowed to use.
int wsaret=WSAStartup(0x101,&wsaData);
//WSAStartup returns zero on success.
//If it fails we exit.
if(wsaret!=0)
{
return 0;
}
SOCKET ConnectSocket = INVALID_SOCKET;
struct sockaddr_in dest_addr; // will hold the destination addr
dest_addr.sin_family = AF_INET; // host byte order
dest_addr.sin_port = htons(2433); // short, network byte order
dest_addr.sin_addr.s_addr = inet_addr("10.100.17.114");
memset(&(dest_addr.sin_zero), '\0', 8); // zero the rest of the struct
ConnectSocket = socket(AF_INET, SOCK_STREAM, 0); // do some error checking!
// Connect to server.
int iResult = connect( ConnectSocket, (struct sockaddr *)&dest_addr, sizeof(struct sockaddr));
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
}
const char * toto = "<connectionString>Data Source=10.100.17.114,2433;ENCRYPT=false;Initial Catalog=MetricsLocal;Persist Security Info=True;User ID=sa;Password=XXX</connectionString>";
char *SendBuf = (char*)malloc(strlen(toto) * sizeof(char));
// convert to network byte ordering. This is important for running on the ps3 and xenon
for(INT BufIndex = 0; BufIndex < strlen(toto); ++BufIndex)
{
SendBuf[BufIndex] = toto[BufIndex];//htons(toto[BufIndex]);
}
int BytesSent = send(ConnectSocket, SendBuf , strlen(SendBuf),0);
printf("BytesSent = %d, Supposed = %d\n", BytesSent, strlen(toto));
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
return nRetCode;
}
请注意,我隐藏了我的密码。 这段代码应该很容易让你尝试。只需在链接器中添加ws2_32.lib附加依赖项。 我真的很困惑。 我很确定尺寸是正确的。我还编写了一个Socket服务器来检查我收到的内容,看起来是正确的。 思路: - 我需要一个没有描述的标题吗? - 我有特殊的设置去做某个地方吗? 我的telnet连接告诉我我的端口已打开并准备就绪。&lt;
感谢您的帮助