这应该模拟抛出的2个6面骰子,为熟悉结果的数组元素添加+1。例如:a [4]确定滚动了多少4个。出于某种原因,无论它滚动多少次,它都会为数组中的每个元素提供1。即:(a [2] = 1,a [3] = 1,a [4] = 1等)
#include <iostream>
#include <cmath>
#include <cstdlib>
#include <ctime>
using namespace std;
int throwDice() // generates random number ranging 2-12
{
int x = (rand() % 6) + 1;
int p = (rand() % 6) + 1;
return x + p;
}
int main()
{
srand (time(NULL));
int y;
cout << "Roll dice how many times?" << endl;
cin >> y;
int a2[12]; // initializes and declares elements a[2] - a[12] with value 0
for (int i = 2; i <= 12; i++)
a2[i] = 0;
for (int i = 0; i <= y; i++) // runs random number generator, adds +1 to that element
{
a2[throwDice()]++;
}
for (int i = 2; i <= 12; i++) // prints how many results per element
cout << i << " = " << throwDice[i] << endl;
system("pause");
}
答案 0 :(得分:2)
cout << i << " = " << throwDice[i] << endl;
应该是
cout << i << " = " << a2[i] << endl;
编译代码时应始终使用-Wall
,这会立即向您显示错误:
Compilation finished with warnings:
source.cpp: In function 'int main()':
source.cpp:33:38: warning: pointer to a function used in arithmetic
[-Wpointer-arith]
此外,数组索引从0开始,因此为了能够访问a2[12]
,它必须至少具有13的大小。
最后,system("pause");
是一个值得怀疑的想法。我希望cin.get();
等待用户按任意键。