我正在尝试使用可播放视频的滑块来实施网站。我按照其中一个答案来阻止滑块在视频播放时漂移,但现在我需要能够在用户离开幻灯片时停止实际播放视频。
这是我目前的代码:
// Define YT_ready function.
var YT_ready = (function(){
var onReady_funcs = [], api_isReady = false;
/* @param func function Function to execute on ready
* @param func Boolean If true, all qeued functions are executed
* @param b_before Boolean If true, the func will added to the first
position in the queue*/
return function(func, b_before){
if (func === true) {
api_isReady = true;
for (var i=0; i<onReady_funcs.length; i++){
// Removes the first func from the array, and execute func
onReady_funcs.shift()();
}
}
else if(typeof func == "function") {
if (api_isReady) func();
else onReady_funcs[b_before?"unshift":"push"](func);
}
}
})();
// This function will be called when the API is fully loaded
function onYouTubePlayerAPIReady() {YT_ready(true)}
// Load YouTube Frame API
(function(){ //Closure, to not leak to the scope
var s = document.createElement("script");
s.src = "http://www.youtube.com/player_api"; /* Load Player API*/
var before = document.getElementsByTagName("script")[0];
before.parentNode.insertBefore(s, before);
})();
var players = {};
//Define a player storage object, to enable later function calls,
// without having to create a new class instance again.
YT_ready(function() {
(function($) {
$(".framevideo").each(function(index) {
var identifier = this.id;
var frameID = getFrameID(identifier);
if (frameID) { //If the frame exists
players[frameID] = new YT.Player(frameID, {
events: {
"onStateChange": function(event) {
if(event.data == 1 || event.data == 3) {
//console.log("The video two is playing and the cycle is paused = " + event.data);
$('.flexslider').flexslider('pause');
}
else if(/* event.data == -1 || */ event.data == 0 || event.data == 2 || event.data == 5) {
//console.log("The video two is not playing and the cycle is started = " + event.data);
$('.flexslider').flexslider('play');
}
}
}
});
}
});
$('.flexslider').bind('before', function() {
for (var key in players)
{
/* this works in Chrome and IE9, doesn't work on Firefox?! */
players[key].pauseVideo();
}
});
})(jQuery);
});
我知道玩家正在循环播放,我已经使用console.log调试了它,我得到了所有玩家的密钥,但是players[key].pauseVideo();
给了我一个错误TypeError: players[key].pauseVideo is not a function
。
感谢您的帮助。
答案 0 :(得分:1)
我最后编写了这个功能,只有当每个幻灯片处于活动状态时才会加载YouTube播放器,然后将其存储在容器对象中。这是确保它显示并且没有失败的唯一方法。
var players = {};
//Define a player storage object, to enable later function calls,
// without having to create a new class instance again.
YT_ready(function() {
(function($) {
createPlayers();
//console.log('binding');
$('.flexslider').bind('after', function() {
createPlayers();
});
$('.flexslider').bind('before', function() {
for (key in players) {
//console.log('pausing '+key);
players[key].pauseVideo();
}
});
})(jQuery);
});
// this function will check for all frames that don't have a display:none attribute, and create a player for them
function createPlayers() {
(function($) {
//console.log('attempting to create players');
$(".framevideo").each(function(index) {
var frameID = getFrameID(this.id);
if (frameID) { //If the frame exists
// we check if frame already has associated key in container object
if (!(frameID in players)) {
// now we check if the parent slider "row" is displayed
if ($(this).parents('.flexslider-views-slideshow-main-frame-row').css('display') !== 'none') {
// we create the player and add it to the container
//console.log('creating '+frameID);
players[frameID] = new YT.Player(frameID, {
events: {
"onStateChange": function(event) {
if(event.data == 1 || event.data == 3) {
$('.flexslider').flexslider('pause');
}
else if(/* event.data == -1 || */ event.data == 0 || event.data == 2 || event.data == 5) {
$('.flexslider').flexslider('play');
}
}
}
});
}
}
}
});
})(jQuery);
}