我正试图让我的Love2d玩家跳起来。他跳了,是的,但是向下跳。是的,向下。喜欢落地。我需要一些帮助来解决这个问题,我尽可能多地使用数据,到目前为止,每个逻辑解决方案(将跳转高度设置为负数等)都不起作用。
这是代码,希望你们能帮忙。
-----------------
--- LOVE.LOAD ---
-----------------
function love.load()
love.graphics.setBackgroundColor(92,217,255)
playerIdle=love.graphics.newImage('/sprites/spriteTestIdle.png')
playerLeft=love.graphics.newImage('/sprites/spriteTestFlip.png')
playerRight=love.graphics.newImage('/sprites/spriteTest.png')
player={}
player.image=playerIdle
player.x=400
player.y=303
player.speed=200
player.y_velocity=303
gravity=600
jumpHeight=200
hills=love.graphics.newImage('/sprites/spriteHills.png')
end
-------------------
--- LOVE.UPDATE ---
-------------------
function love.update(dt)
if (player.x>735) then
if (love.keyboard.isDown('left') or love.keyboard.isDown('a') or love.keyboard.isDown('right') or love.keyboard.isDown('d')) then
player.x=player.x-(player.speed*dt)
end
elseif (player.x<-10) then
if (love.keyboard.isDown('left') or love.keyboard.isDown('a') or love.keyboard.isDown('right') or love.keyboard.isDown('d')) then
player.x=player.x+(player.speed*dt)
end
else
if (love.keyboard.isDown('right') or love.keyboard.isDown('d')) then
player.image=playerRight
player.x=player.x+(player.speed*dt)
elseif (love.keyboard.isDown('left') or love.keyboard.isDown('a')) then
player.image=playerLeft
player.x=player.x-(player.speed*dt)
else
player.image=playerIdle
player.x=player.x
end
end
if (player.y_velocity ~= 303) then
player.y = player.y + player.y_velocity * dt
player.y_velocity = player.y_velocity - gravity * dt
if (player.y < 303) then
player.y_velocity = 303
player.y = 303
end
end
end
-----------------------
--- LOVE.KEYPRESSED ---
-----------------------
function love.keypressed(key)
if (key == " ") then
if (player.y_velocity == 303) then
player.y_velocity = jumpHeight
end
end
end
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--- LOVE.DRAW ---
-----------------
function love.draw()
love.graphics.draw(hills, 0, 0)
love.graphics.draw(player.image, player.x, player.y)
end
Here is main.love文件。
答案 0 :(得分:4)
我认为你的问题是你没有很好地看到坐标系。
当你下降时,Y值正在增加!没有像你在大多数数学课上看到的那样减少..
要修复你的main.lua,你应该只替换它们:
jumpHeight= -200 --in love.load
player.y_velocity = player.y_velocity - gravity * dt --in the love.update
if (player.y > 303) then --in love.update
我希望这对你来说很清楚,祝你的游戏好运(我喜欢图形)。
此外,如果您想要更快地获得帮助,则应直接发布到Love2d Forums。