我正在开发适用于iPad的iOS应用。有没有办法旋转UIImage90º然后将其添加到UIImageView?我尝试了很多不同的代码,但都没有用......
谢谢!
答案 0 :(得分:21)
您可以使用
旋转UIImageView
UIImageView *iv = [[UIImageView alloc] initWithImage:image];
iv.transform = CGAffineTransformMakeRotation(M_PI_2);
或者,如果您真的想要更改图片,可以使用this answer中的代码,它可以正常工作。
答案 1 :(得分:17)
要旋转像素,您可以使用以下内容。这将创建一个带有旋转元数据的中间UIImage,并将其渲染到具有宽度/高度尺寸转换的图像上下文中。生成的图像具有旋转的像素(即底层的CGImage)
- (UIImage*)rotateUIImage:(UIImage*)sourceImage clockwise:(BOOL)clockwise
{
CGSize size = sourceImage.size;
UIGraphicsBeginImageContext(CGSizeMake(size.height, size.width));
[[UIImage imageWithCGImage:[sourceImage CGImage] scale:1.0 orientation:clockwise ? UIImageOrientationRight : UIImageOrientationLeft] drawInRect:CGRectMake(0,0,size.height ,size.width)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
可以为orientation参数传递其他可能的值,以实现180度旋转和翻转等。
答案 2 :(得分:9)
这将以任何给定的度数旋转图像。
注意这也适用于2x和3x视网膜
{{1}}
答案 3 :(得分:7)
如果您想要轮播imageWithCIImage:scale:orientation
而不是UIImage
UIImageView
具有以下方位之一:
typedef enum {
UIImageOrientationUp,
UIImageOrientationDown, // 180 deg rotation
UIImageOrientationLeft, // 90 deg CW
UIImageOrientationRight, // 90 deg CCW
UIImageOrientationUpMirrored, // vertical flip
UIImageOrientationDownMirrored, // horizontal flip
UIImageOrientationLeftMirrored, // 90 deg CW then perform horizontal flip
UIImageOrientationRightMirrored, // 90 deg CCW then perform vertical flip
} UIImageOrientation;
答案 4 :(得分:5)
以下是@ RyanG的Objective C代码的快速版本,作为UIImage的扩展:
extension UIImage {
func rotate(byDegrees degree: Double) -> UIImage {
let radians = CGFloat(degree*M_PI)/180.0 as CGFloat
let rotatedViewBox = UIView(frame: CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height))
let t = CGAffineTransform(rotationAngle: radians)
rotatedViewBox.transform = t
let rotatedSize = rotatedViewBox.frame.size
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(rotatedSize, false, scale)
let bitmap = UIGraphicsGetCurrentContext()
CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2);
bitmap!.rotate(by: radians);
bitmap!.scaleBy(x: 1.0, y: -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2 , self.size.width, self.size.height), self.CGImage );
let newImage = UIGraphicsGetImageFromCurrentImageContext()
return newImage
}
}
用法为image.rotate(degree)
。
答案 5 :(得分:4)
使用Swift,您可以通过执行以下操作来旋转图像:
var image: UIImage = UIImage(named: "headerBack.png")
var imageRotated: UIImage = UIImage(CGImage: image.CGImage, scale:1, orientation: UIImageOrientation.UpMirrored)
答案 6 :(得分:3)
UIImage *img = [UIImage imageWithName@"aaa.png"];
UIImage *image = [UIImage imageWithCGImage:img.CGImage scale:1.0 orientation:UIImageOrientationRight];
答案 7 :(得分:1)
答案 8 :(得分:1)
感谢杰森克罗克解决了我的问题。两个位置只有一个小的校正,交换高度和宽度,并且没有失真,即
UIGraphicsBeginImageContext(CGSizeMake(size.width, size.height));
[[UIImage imageWithCGImage:[sourceImage CGImage] scale:1.0 orientation:clockwise ? UIImageOrientationRight : UIImageOrientationLeft] drawInRect:CGRectMake(0,0,size.width,size.height)];
我的问题无法通过CGContextRotateCTM解决,我不知道为什么。我的问题是我将我的图像传输到服务器,它总是以90度显示出来。通过将图像复制到Mac上运行的MS Office程序,您可以轻松测试图像是否适用于非苹果世界。
答案 9 :(得分:1)
这是我想要改变图像方向时所做的事情(顺时针旋转90度)。
//Checking for the orientation ie, image taken from camera is in portrait or not.
if(yourImage.imageOrientation==3)
{
//Image is in portrait mode.
yourImage=[self imageToRotate:yourImage RotatedByDegrees:90.0];
}
- (UIImage *)image:(UIImage *)imageToRotate RotatedByDegrees:(CGFloat)degrees
{
CGFloat radians = degrees * (M_PI / 180.0);
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0, image.size.height, image.size.width)];
CGAffineTransform t = CGAffineTransformMakeRotation(radians);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, [[UIScreen mainScreen] scale]);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(bitmap, rotatedSize.height / 2, rotatedSize.width / 2);
CGContextRotateCTM(bitmap, radians);
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-image.size.width / 2, -image.size.height / 2 , image.size.height, image.size.width), image.CGImage );
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
旋转的图像可以是> = 15MB的大小(根据我的经验)。所以你应该压缩它并使用它。否则,您可能会遇到导致内存压力的崩溃。我用于压缩的代码如下所示。
NSData *imageData = UIImageJPEGRepresentation(yourImage, 1);
//1 - it represents the quality of the image.
NSLog(@"Size of Image(bytes):%d",[imageData length]);
//Here I used a loop because my requirement was, the image size should be <= 4MB.
//So put an iteration for more than 1 time upto when the image size is gets <= 4MB.
for(int loop=0;loop<100;loop++)
{
if([imageData length]>=4194304) //4194304 = 4MB in bytes.
{
imageData=UIImageJPEGRepresentation(yourImage, 0.3);
yourImage=[[UIImage alloc]initWithData:imageData];
}
else
{
NSLog(@"%d time(s) compressed.",loop);
break;
}
}
现在您的yourImage
可用于任何地方..
快乐的编码......