几个小时前我遇到了这个问题(Android: AsyncTask, my 1st task has not finished when the other starts)我把它解决了,但后来我意识到我遇到了类似的问题。
这是我的主要课程" GameActivity"
public void mainmethod()
Log.w("GAMEACTIVITY","actionup");
myAsyncRunnable mar = new myAsyncRunnable(GameActivity.this);
mar.execute("fire");
public void doPhotoTask() {
PhotoTask photoTask = new PhotoTask(camera,surfaceCamera,isPreview,holder,GameActivity.this);
photoTask.execute(null);
}
在myAsyncRunnable.fire()中的我有一个循环,它在gameActivity中改变了< 10倍于ImageView图像的图像。我希望在最后一张图片发生变化时启动photoTask 这里myAsyncRunnable中的代码扩展了AsyncTask
@Override
protected Void doInBackground(String... params) {
fire();
return null;
}
public void fire() {
final ImageView image3 = (ImageView) gameactivity.findViewById(R.id.imageView3);
final int drawables[] = new int[] {R.drawable.fire1,R.drawable.fire2,R.drawable.fire3,R.drawable.fire4,R.drawable.fire5,R.drawable.fire6,R.drawable.fire7,R.drawable.fire8,R.drawable.fire9,R.drawable.fire10,R.drawable.fire11,R.drawable.fire12,R.drawable.fire13,R.drawable.fire14,R.drawable.fire15,R.drawable.fire16};
for (int i=0;i<drawables.length;i++) {
final int j=i;
Runnable runnable = new Runnable() {
@Override
public void run() {
image3.setImageResource(drawables[j]);
Log.w("GAMEACTIVITY","image"+j);
}
};
gameactivity.handler.postDelayed(runnable, 200*j);
}
}
@Override
protected void onPostExecute(Void result) {
Log.w("GAMEACTIVITY","ONPOSTEXECUTE");
gameactivity.doPhotoTask();
}
PhotoTask中的
@Override
protected Void doInBackground(Boolean... params) {
camera.takePicture(null,null, myPictureCallback_JPG);
Log.w("GAMEACTIVITY","TAKEPICTURE");
return null;
}
我的日志猫
02-11 16:03:32.920: W/GAMEACTIVITY(7750): actionup
02-11 16:03:33.010: W/GAMEACTIVITY(7750): image0
02-11 16:03:33.010: W/GAMEACTIVITY(7750): ONPOSTEXECUTE
02-11 16:03:33.030: E/QualcommCameraHardware(99): takePicture(479)
02-11 16:03:33.100: E/QualcommCameraHardware(99): rawsize = 460800 cbcr offset =307200
02-11 16:03:33.110: E/QualcommCameraHardware(99): takePicture: X
02-11 16:03:33.110: W/GAMEACTIVITY(7750): TAKEPICTURE
02-11 16:03:33.120: E/mm-camera(99): camera_ops_start, CAMERA_OPS_CAPTURE_AND_ENCODE mode 1
02-11 16:03:33.350: W/GAMEACTIVITY(7750): image1
02-11 16:03:33.490: W/GAMEACTIVITY(7750): image2
02-11 16:03:33.780: W/GAMEACTIVITY(7750): image3
02-11 16:03:33.880: W/GAMEACTIVITY(7750): image4
02-11 16:03:34.110: W/GAMEACTIVITY(7750): image5
02-11 16:03:34.250: W/GAMEACTIVITY(7750): image6
02-11 16:03:34.490: W/GAMEACTIVITY(7750): image7
02-11 16:03:34.680: W/GAMEACTIVITY(7750): image8
02-11 16:03:34.880: W/GAMEACTIVITY(7750): image9
02-11 16:03:35.050: W/GAMEACTIVITY(7750): image10
02-11 16:03:35.110: E/QualcommCameraHardware(99): receiveRawPicture: E
02-11 16:03:35.280: W/GAMEACTIVITY(7750): image11
02-11 16:03:35.440: W/GAMEACTIVITY(7750): image12
02-11 16:03:35.500: E/QualcommCameraHardware(99): address of Jpeg 0 encoded buf 1085800448 Jpeg Heap base 1085800448
02-11 16:03:35.500: W/GAMEACTIVITY(7750): FIRST
02-11 16:03:36.470: W/GAMEACTIVITY(7750): INTENT
02-11 16:03:36.580: W/GAMEACTIVITY(7750): image13
02-11 16:03:36.710: W/GAMEACTIVITY(7750): image14
02-11 16:03:36.800: W/GAMEACTIVITY(7750): image15
02-11 16:03:37.320: W/GAMEACTIVITY(7750): SURFACEDESTROYED
答案 0 :(得分:2)
所以问题是你为将来的执行计划未来的runnables,然后从doInBackground返回 - 它会立即激活你的onPostExecute函数。
问题的解决方案不是使用onPostExcute,而是使用您想要在所有其他代码之后运行的代码为另一个Runnable计时,因为它们都在同一个线程上运行,这可以解决您的问题。
答案 1 :(得分:0)
尝试这个小改动,它可能对你有所帮助。
Runnable runnable = new Runnable() {
@Override
public void run() {
image3.setImageResource(drawables[j]);
Log.w("GAMEACTIVITY","image"+j);
gameactivity.handler.postDelayed(this, 200*j);
}
};
gameactivity.handler.postDelayed(runnable, 10);