我从DirectX获取了存储顶点信息的存储位置。处理顶点信息的一种非常方便的方法是使用std :: vector<>包含顶点信息的结构。
鉴于我有一个指向大缓冲区的指针,我可以使用std :: vector来管理缓冲区中的元素吗?经常构造一个std :: vector使它有自己的地址,这不是我想要的。我可以以某种方式使用操作员放置吗?
答案 0 :(得分:10)
是的,你可以。使用custom allocator。在此DirectX内存的分配器返回地址中。
以下是基于Compelling examples of custom C++ STL allocators?答案的完整考试。此解决方案在分配器中使用placement new。
#include <memory>
#include <iostream>
#include <vector>
using namespace std;
template <typename T>
class placement_memory_allocator: public std::allocator<T>
{
void* pre_allocated_memory;
public:
typedef size_t size_type;
typedef T* pointer;
typedef const T* const_pointer;
template<typename _Tp1>
struct rebind
{
typedef placement_memory_allocator<_Tp1> other;
};
pointer allocate(size_type n, const void *hint=0)
{
char* p = new(pre_allocated_memory)char[n * sizeof(T)];
cout << "Alloc " << n * sizeof(T) << " bytes @" << hex << (void*)p <<endl;
return (T*)p;
}
void deallocate(pointer p, size_type n)
{
cout << "Dealloc " << n << " bytes @" << hex << p << endl;
//delete p;
}
placement_memory_allocator(void* p = 0) throw(): std::allocator<T>(), pre_allocated_memory(p) { cout << "Hello allocator!" << endl; }
placement_memory_allocator(const placement_memory_allocator &a) throw(): std::allocator<T>(a) {pre_allocated_memory = a.pre_allocated_memory;}
~placement_memory_allocator() throw() { }
};
class MyClass
{
char empty[10];
char* name;
public:
MyClass(char* n) : name(n){ cout << "MyClass: " << name << " @" << hex << (void*)this << endl; }
MyClass(const MyClass& s){ name = s.name; cout << "=MyClass: " << s.name << " @" << hex << (void*)this << endl; }
~MyClass(){ cout << "~MyClass: " << name << " @" << hex << (void*)this << endl; }
};
int main()
{
// create allocator object, intialized with DirectX memory ptr.
placement_memory_allocator<MyClass> pl(DIRECT_X_MEMORY_PTR);
//Create vector object, which use the created allocator object.
vector<MyClass, placement_memory_allocator<MyClass>> v(pl);
// !important! reserve all the memory of directx buffer.
// try to comment this line and rerun to see the difference
v.reserve( DIRECT_X_MEMORY_SIZE_IN_BYTES / sizeof(MyClass));
//some push backs.
v.push_back(MyClass("first"));
cout << "Done1" << endl;
v.push_back(MyClass("second"));
cout << "Done1" << endl;
v.push_back(MyClass("third"));
cout << "Done1" << endl;
}
答案 1 :(得分:0)
std::vector
的元素在堆上动态分配(new
本身为std::vector
),使得它们在内存中始终是连续的。因此,如果您的结构是vertex
,那么使用std::vector<vertex>
并不是您想要的,因为向量的元素不会位于您的大缓冲区中。
但是,您可以使用std::vector<vertex*>
,例如:
vertex* bigBuffer; // provided by DirectX
size_t bigBufferLen; // provided by DirectX
std::vector<vertex*> array;
for (size_t i = 0; i < bigBufferLen; ++i)
{
array.push_back(bigBuffer + i * sizeof(vertex));
}