我有自定义3D模型类(Model),它包含Visual3D元素和Storyboard
(sb)来保存与该模型相关的动画。我正在尝试使用Storyboard
旋转Visual3D元素,但遗憾的是它无效。
以下是代码段
public void AnimationRotate(Model model, double duration, double startTime, RepeatBehavior behaviour)
{
//Rotate transform 3D
RotateTransform3D rotateTransform = new RotateTransform3D();
//assign transform to the model
model.Visual3D.Transform = Transform3DHelper.CombineTransform(model.Visual3D.Transform, rotateTransform);
//define the rotation axis
AxisAngleRotation3D rotateAxis = new AxisAngleRotation3D(new Vector3D(0, 0, 1), 180);
//create 3D rotation animation
Rotation3DAnimation rotateAnimation = new Rotation3DAnimation(rotateAxis, TimeSpan.FromSeconds(0.5));
//rotation behaviour
rotateAnimation.RepeatBehavior = behaviour;
//start animation from time
rotateAnimation.BeginTime = TimeSpan.FromSeconds(startTime);
//begin animation - THIS WORKS FINE
// rotateTransform.BeginAnimation(RotateTransform3D.RotationProperty, rotateAnimation);
Storyboard.SetTargetProperty(rotateAnimation, new PropertyPath(RotateTransform3D.RotationProperty));
Storyboard.SetTarget(rotateAnimation, rotateTransform);
//add animation to the storyboard of the model
model.sb.Children.Add(rotateAnimation);
//BUT THIS APPROACH IS NOT WOKRING
model.sb.Begin();
}
答案 0 :(得分:3)
问题在this answer中描述。
您需要为转换注册名称,而不是使用Storyboard.SetTarget
,而是调用Storyboard.SetTargetName
。此外,您必须调用Storyboard.Begin(FrameworkElement)并传递一个FrameworkElement,其中相应的名称范围为参数(this
)。
RegisterName("RotateTransform", rotateTransform);
Storyboard.SetTargetName(rotateAnimation, "RotateTransform");
...
model.sb.Begin(this);
另外我想你需要在某处清除Storyboard的Children,或者在动画开始时创建一个新的Storyboard。