我在APCS,我必须扩展一个小动物类,让一个小动物随机选择网格中的任何一个演员,然后移动到它的位置;从而“跟随”它。我的老师给了我们开始的课程和方法名称,开头不能改变。这是一个无法改变的跑步者。
import java.awt.Color;
import info.gridworld.actor.Rock;
import info.gridworld.actor.Actor;
import info.gridworld.actor.Flower;
import info.gridworld.actor.Bug;
import info.gridworld.grid.Location;
import info.gridworld.grid.BoundedGrid;
import info.gridworld.actor.ActorWorld;
public class AnnoyingCritterRunner
{
public static void main(String[] args)
{
ActorWorld world = new ActorWorld(new BoundedGrid<Actor>(8,8));
world.add(new Location(1, 1), new AnnoyingCritter());
world.add(new Location(3, 1), new Rock());
world.add(new Location(5, 2), new Actor());
world.add(new Location(7, 6), new Flower());
world.add(new Location(6, 6), new Actor());
world.add(new Location(0, 5), new Actor());
world.add(new Location(2, 6), new Bug(Color.GREEN));
world.add(new Location(3, 5), new Actor());
world.show();
}
}
AnnoyingCritter类必须包含生物找到“最好的朋友”和“跟随它”所需的所有方法。
import info.gridworld.actor.Actor;
import info.gridworld.actor.Critter;
import info.gridworld.grid.Location;
import java.awt.Color;
import java.util.ArrayList;
public class AnnoyingCritter extends Critter
{
/* instance variables will be needed
* one for the bFF and one to set whether this Critter has a bFF (a boolean)
*/
public AnnoyingCritter()
{
/* make an AnnoyingCritter constructor that sets a color and starts with the
* boolean variable above being "false"
*/
Critter AnnoyingCritter = new Critter();
AnnoyingCritter.setColor(Color.green);
}
private void pickBFF()
{
/* you'll need the grid, occupied locations, and some randomness to pick a friend
*/
}
public void processActors( ArrayList<Actor> actors)
{
/* this can be simple or complicated. the idea is to pick a BFF if
* one is needed
*/
if( !hasFriend )
{
}
//and it eats flowers and rocks
for( Actor dude : actors )
{
}
}
public Location selectMoveLocation( ArrayList<Location> locs )
{
//you need a Grid
//you need a location
//you need to know where to go and if it's clear to move and then go there
}
}
AnnoyingCritter必须移动到它随机选择的演员的位置并吃掉挡路的花和石头。它还需要一次移动到演员一个空间的位置。我无法弄清楚如何让恼人的小动物找到演员的位置,然后随机找到一个。进口也不能改变。
请帮助,因为我被困在这几个小时。
答案 0 :(得分:0)
我很确定你必须使用getLocation()来查找actor的位置。或者......您可以使用循环并为列和行选择随机数,直到找到一个actor。拍,这听起来是个好主意。我打算试一试。
答案 1 :(得分:0)
Location类有一些强大的方法。试试这个:
int direction=getLocation().getDirectionToward(BFF.getLocation);
moveTo(getLocation().getAdjacentLocation(direction));
这应该让你一次向BFF移动一个空间。
要找到BFF:
Grid<Actor> grid=getGrid();
ArrayList<Location> locList=grid.getOccupiedLocations();
BFF=grid.get(locList.get(0));
确保locList(0)不是你自己的生物。
尝试阅读“快速参考”指南。