我正在使用Async来读取带有c#的usb设备。我正在使用filestream来做到这一点。当我做一个FileStream.BeginRead。它似乎没有做回调。这可能是什么问题?
这是我的代码
/// <summary>
/// Initialises the device
/// </summary>
/// <param name="strPath">Path to the device</param>
private void Initialise(String strPath)
{
// Create the file from the device path
SafeHandle = CreateFile(strPath, FileAccess.ReadWrite, FileShare.ReadWrite, IntPtr.Zero, FileMode.Open,
EFileAttributes.Overlapped, IntPtr.Zero);
if (SafeHandle != null) // if the open worked...
{
IntPtr lpData;
if (HidD_GetPreparsedData(SafeHandle, out lpData))
// get windows to read the device data into an internal buffer
{
try
{
HidCaps hidCaps;
HidP_GetCaps(lpData, out hidCaps); // extract the device capabilities from the internal buffer
InputReportLength = hidCaps.InputReportByteLength; // get the input...
OutputReportLength = hidCaps.OutputReportByteLength; // ... and output report lengths
FileStream = new FileStream((SafeFileHandle) SafeHandle, FileAccess.ReadWrite, InputReportLength,
true); // wrap the file handle in a .Net file stream
BeginAsyncRead(); // kick off the first asynchronous read
}
finally
{
HidD_FreePreparsedData(ref lpData);
// before we quit the function, we must free the internal buffer reserved in GetPreparsedData
}
}
else // GetPreparsedData failed? Chuck an exception
throw HidDeviceException.GenerateWithWinError("GetPreparsedData failed");
}
else // File open failed? Chuck an exception
{
SafeHandle = null;
throw HidDeviceException.GenerateWithWinError("Failed to create device file");
}
}
这是回调
/// <summary>
/// Kicks off an asynchronous read which completes when data is read or when the device
/// is disconnected. Uses a callback.
/// </summary>
private void BeginAsyncRead()
{
Byte[] buffer = new Byte[InputReportLength];
// put the buff we used to receive the stuff as the async state then we can get at it when the read completes
FileStream.BeginRead(buffer, 0, InputReportLength, ReadCompleted, buffer);
}
这是我的回调
/// <summary>
/// Callback for above. Care with this as it will be called on the background thread from the async read
/// </summary>
/// <param name="iResult">Async result parameter</param>
private void ReadCompleted(IAsyncResult iResult)
{
Byte[] buffer = (Byte[])iResult.AsyncState; // retrieve the read buffer
try
{
FileStream.EndRead(iResult); // call end read : this throws any exceptions that happened during the read
try
{
HandleDataReceived(buffer); // pass the new input report on to the higher level handler
}
finally
{
BeginAsyncRead(); // when all that is done, kick off another read for the next report
}
}
catch (IOException) // if we got an IO exception, the device was removed
{
HandleDeviceRemoved();
if (OnDeviceRemoved != null)
OnDeviceRemoved(this, new EventArgs());
Dispose();
}
}
更新我想知道我在devicePath中是否做错了
/// <summary>
/// Helper method to return the device path given a DeviceInterfaceData structure and an InfoSet handle.
/// Used in 'FindDevice' so check that method out to see how to get an InfoSet handle and a DeviceInterfaceData.
/// </summary>
/// <param name="hInfoSet">Handle to the InfoSet</param>
/// <param name="oInterface">DeviceInterfaceData structure</param>
/// <returns>The device path or null if there was some problem</returns>
private static string GetDevicePath(IntPtr hInfoSet, ref DeviceInterfaceData oInterface)
{
uint nRequiredSize = 0;
// Get the device interface details
if (!SetupDiGetDeviceInterfaceDetail(hInfoSet, ref oInterface, IntPtr.Zero, 0, ref nRequiredSize, IntPtr.Zero))
{
DeviceInterfaceDetailData oDetail = new DeviceInterfaceDetailData();
oDetail.Size = Marshal.SizeOf(typeof(IntPtr)) == 4 ? 8 : 5; // check if is a 64 bit
if (SetupDiGetDeviceInterfaceDetail(hInfoSet, ref oInterface, ref oDetail, nRequiredSize, ref nRequiredSize, IntPtr.Zero))
{
return oDetail.DevicePath;
}
}
return null;
}
答案 0 :(得分:1)
您是否将回调作为参数添加到方法调用中,如下例所示:
public void LoadFile(string fileName)
{
currentFileStream = new FileStream("Foo.txt", FileMode.Open, FileAccess.Read, FileShare.Read, 1024 * 8, true);
buffer = new byte[currentFileStream.Length];
currentFileStream.BeginRead(buffer, 0, buffer.Length, FileReadComplete, currentFileStream);
}
private void FileReadComplete(IAsyncResult result)
{
// do your code
}
答案 1 :(得分:1)
// Create a synchronization object that gets
// signaled when verification is complete.
ManualResetEvent manualEvent = new ManualResetEvent(false);
// Create random data to write to the file.
byte[] writeArray = new byte[100000];
new Random().NextBytes(writeArray);
FileStream fStream =
new FileStream("Test#@@#.dat", FileMode.Create,
FileAccess.ReadWrite, FileShare.None, 4096, true);
// Check that the FileStream was opened asynchronously.
Console.WriteLine("fStream was {0}opened asynchronously.",
fStream.IsAsync ? "" : "not ");
// Asynchronously write to the file.
IAsyncResult asyncResult = fStream.BeginWrite(
writeArray, 0, writeArray.Length,
new AsyncCallback(EndWriteCallback),
new State(fStream, writeArray, manualEvent));
// Concurrently do other work and then wait
// for the data to be written and verified.
manualEvent.WaitOne(5000, false);
答案 2 :(得分:0)
所以你可以看一下我写的快速样本。
class Program
{
static Byte[] buffer = new Byte[1024];
public static void Main()
{
FileStream fileStream = File.OpenRead("data.txt");
fileStream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(FileReadCallback), fileStream);
Console.ReadLine();
}
public static void FileReadCallback(IAsyncResult result)
{
FileStream fileStream = (FileStream)result.AsyncState;
fileStream.EndRead(result);
foreach (Byte b in buffer)
Console.Write((Char)b);
}
}
虽然这种方法有效,但它是非常古老的c ++风格。写这样的东西要容易得多:
public static void Main()
{
using (FileStream fileStream = File.OpenRead("data.txt"))
using (StreamReader reader = new StreamReader(fileStream))
{
// This will read a single line of text
String line = reader.ReadLine();
}
}
只需使用System.Threading.Tasks.Task
类在另一个线程上执行它,如:
public static void Main()
{
Task.Run(ThisWillExecuteOnAnotherThread);
}
public static void ThisWillExecuteOnAnotherThread()
{
using (FileStream fileStream = File.OpenRead("data.txt"))
using (StreamReader reader = new StreamReader(fileStream))
{
// This will read a single line of text
String line = reader.ReadLine();
}
}
我认为这种风格更加个性化。
<强>更新强>
所以这个设置在我的机器上正常工作:
class Program
{
static byte[] buffer;
static int InputReportLength = 1024;
static FileStream fileStream;
public static void Main()
{
BeginAsyncRead();
}
private static void BeginAsyncRead()
{
buffer = new Byte[InputReportLength];
fileStream = File.OpenRead("Data.txt");
// put the buff we used to receive the stuff as the async state then we can get at it when the read completes
fileStream.BeginRead(buffer, 0, InputReportLength, ReadCompleted, buffer);
}
private static void ReadCompleted(IAsyncResult iResult)
{
Byte[] buffer = (Byte[])iResult.AsyncState; // retrieve the read buffer
}
}
我会建议你不要这样做:
FileStream FileStream = ....
通常你应该'PascalCase'你的类名和'camelCase'你的变量。此外,作为一般的重新编译,您的代码构造方式要求您在页面上进行多次跳转,如果您以后需要再次查看代码,这将使您难以维护。尽量让事情尽可能紧密。