这是我用来启动程序主要部分的函数的代码,但是我想要某种循环或者创建十个问题的东西,但是在进入之前等待Entry框中的输入下一个问题。 有什么想法吗?
def StartGame():
root = Tk()
root.title("Maths Quiz - Trigonometry and Pythagoras' Theorem | Start The Game")
root.geometry("640x480")
root.configure(background = "gray92")
global AnswerEntry
TotScore = 0
Count = 0
AnswerReply = None
WorkingArea = Text(root, width = 70, height = 10, wrap = WORD).place(x = 38, y = 100)
n = GetRandomNumber()
Angle,Opposite,Adjacent,Hypotenuse = Triangle()
Question,RealAnswer = QuestionLibrary(Opposite,Adjacent,Hypotenuse,Angle,n)
AskQuestion = Label(root, text = Question, wraplength = 560).place(x = 48, y = 300)
PauseButton = ttk.Button(root, text = "Pause").place(x = 380, y = 10)
HelpButton = ttk.Button(root, text = "Help", command = helpbutton_click).place(x = 460, y = 10)
QuitButton = ttk.Button(root, text = "Quit", command = root.destroy).place(x = 540, y = 10)
AnswerEntry = Entry(root)
AnswerEntry.place(x = 252, y = 375)
SubmitButton = ttk.Button(root, text = "Submit", command = submit_answer).place(x = 276, y = 400)
TotScore,AnswerReply = IsAnswerCorrect(Answer,RealAnswer)
ScoreLabel = ttk.Label(root, text = TotScore).place(x = 38, y = 10)
AnswerReplyLabel = ttk.Label(root, text = AnswerReply).place(x = 295, y = 440)
root.mainloop()
我希望循环在AnswerReply = None
答案 0 :(得分:2)
你不想要一个循环。 GUI中唯一非常重要的循环应该是mainloop()
,处理信号并执行回调。
示例:
try:
import Tkinter as Tk
except ImportError:
import tkinter as Tk
class QAGame(Tk.Tk):
def __init__(self, questions, answers, *args, **kwargs):
Tk.Tk.__init__(self, *args, **kwargs)
self.title("Questions and answers game")
self._setup_gui()
self._questions = questions[:]
self._answers = answers
self._show_next_question()
def _setup_gui(self):
self._label_value = Tk.StringVar()
self._label = Tk.Label(textvariable=self._label_value)
self._label.pack()
self._entry_value = Tk.StringVar()
self._entry = Tk.Entry(textvariable=self._entry_value)
self._entry.pack()
self._button = Tk.Button(text="Next", command=self._move_next)
self._button.pack()
def _show_next_question(self):
q = self._questions.pop(0)
self._label_value.set(str(q))
def _move_next(self):
self._read_answer()
if len(self._questions) > 0:
self._show_next_question()
self._entry_value.set("")
else:
self.quit()
self.destroy()
def _read_answer(self):
answer = self._entry_value.get()
self._answers.append(answer)
def _button_classification_callback(self, args, class_idx):
self._classification_callback(args, self._classes[class_idx])
self.classify_next_plot()
if __name__ == "__main__":
questions = ["How old are you?",
"What is your name?"]
answers = []
root = QAGame(questions, answers)
root.mainloop()
for q,a in zip(questions, answers):
print "%s\n>>> %s" % (q, a)
我们只有一个标签,一个条目和一个按钮(我不关心布局!,只是pack()
)。
附加按钮是一个命令(又称回调)。按下按钮时,将读取答案并将新问题分配给标签。
从“if name ==” main “块中的示例可以理解此类的用法。请注意:答案列表已填写到位,问题列表保持不变。
答案 1 :(得分:0)
我不知道Tk,但是没有input text changed
的任何信号?应该是肯定的。只需检查是否发生此信号,然后转到新问题,因为这意味着有人在输入框中输入了某些内容。