我正在尝试在Android中创建一个board game
,其中包含一个顶部有许多磁贴的电路板,可以在电路板上以及从播放器的机架中拖动。这与Wordfeud
游戏非常相似。
电路板尺寸固定。我希望用户能够捏缩放,并在电路板周围平移,并在电路板周围拖动瓷砖。放大/缩小时,瓷砖必须与电路板一起缩放。
我正在努力寻找正确的方法进行设置。我想过并试过两种方法:
HorizontalScrollView
结合ScrollView
和RelativeLayout
作为孩子。然后,此RelativeLayout
包含所有图块。这样可以正常工作,但是如何实现缩放以进行缩放?这两个选项似乎都不是正确的解决方案。我有兴趣了解其他Android开发者如何设置它并希望它们为我提供正确的方向。
答案 0 :(得分:4)
好的,首先,我建议忘记第一个解决方案,这不是很简单。 第二个是一个好的开始。
这是我的解决方案:
活动类
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Point;
import android.view.Window;
import android.view.WindowManager;
import android.widget.ImageView;
import android.widget.RelativeLayout;
public class MainActivity extends Activity {
private RelativeLayout mMainLayout;
private InteractiveView mInteractiveView;
private int mScreenWidth;
private int mScreenHeight;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set fullscreen mode
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main);
// Retrieve the device dimensions to adapt interface
mScreenWidth = getApplicationContext().getResources()
.getDisplayMetrics().widthPixels;
mScreenHeight = getApplicationContext().getResources()
.getDisplayMetrics().heightPixels;
mMainLayout = (RelativeLayout)findViewById(R.id.mainlayout);
// Create the interactive view holding the elements
mInteractiveView = new InteractiveView(this);
mInteractiveView.setLayoutParams(new RelativeLayout.LayoutParams(-2,-2 ));
mInteractiveView.setPosition(-mScreenWidth/2, -mScreenHeight/2);
mMainLayout.addView(mInteractiveView);
// Adding a background to this view
ImageView lImageView = new ImageView(this);
lImageView.setLayoutParams(new RelativeLayout.LayoutParams(-1,-1));
lImageView.setImageResource(R.drawable.board);
mInteractiveView.addView(lImageView);
// Adding a tile we can move on the top of the board
addElement(50, 50);
}
// Creation of a smaller element
private void addElement(int pPosX, int pPosY) {
BoardTile lBoardTile = new BoardTile(this);
Bitmap lSourceImage = BitmapFactory.decodeResource(getResources(), R.drawable.tile);
Bitmap lImage = Bitmap.createScaledBitmap(lSourceImage, 100, 100, true);
lBoardTile.setImage(lImage);
Point lPoint = new Point();
lPoint.x = pPosX;
lPoint.y = pPosY;
lBoardTile.setPosition(lPoint);
mInteractiveView.addView(lBoardTile);
}
InteractiveView类只是一个简单的RelativeLayout,可以对夹点和拖动作出反应并保留更多元素:
InteractiveView类
import android.content.Context;
import android.graphics.Canvas;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;
import android.widget.RelativeLayout;
public class InteractiveView extends RelativeLayout{
private float mPositionX = 0;
private float mPositionY = 0;
private float mScale = 1.0f;
public InteractiveView(Context context) {
super(context);
this.setWillNotDraw(false);
this.setOnTouchListener(mTouchListener);
}
public void setPosition(float lPositionX, float lPositionY){
mPositionX = lPositionX;
mPositionY = lPositionY;
}
public void setMovingPosition(float lPositionX, float lPositionY){
mPositionX += lPositionX;
mPositionY += lPositionY;
}
public void setScale(float lScale){
mScale = lScale;
}
@Override
protected void dispatchDraw(Canvas canvas) {
canvas.save();
canvas.translate(getWidth() / 2, getHeight() / 2);
canvas.translate(mPositionX*mScale, mPositionY*mScale);
canvas.scale(mScale, mScale);
super.dispatchDraw(canvas);
canvas.restore();
}
// touch events
private final int NONE = 0;
private final int DRAG = 1;
private final int ZOOM = 2;
private final int CLICK = 3;
// pinch to zoom
private float mOldDist;
private float mNewDist;
private float mScaleFactor = 0.01f;
// position
private float mPreviousX;
private float mPreviousY;
int mode = NONE;
@SuppressWarnings("deprecation")
public OnTouchListener mTouchListener = new OnTouchListener(){
public boolean onTouch(View v, MotionEvent e) {
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN: // one touch: drag
mode = CLICK;
break;
case MotionEvent.ACTION_POINTER_2_DOWN: // two touches: zoom
mOldDist = spacing(e);
mode = ZOOM; // zoom
break;
case MotionEvent.ACTION_UP: // no mode
mode = NONE;
break;
case MotionEvent.ACTION_POINTER_2_UP: // no mode
mode = NONE;
break;
case MotionEvent.ACTION_MOVE: // rotation
if (e.getPointerCount() > 1 && mode == ZOOM) {
mNewDist = spacing(e) - mOldDist;
mScale += mNewDist*mScaleFactor;
invalidate();
mOldDist = spacing(e);
} else if (mode == CLICK || mode == DRAG) {
float dx = (x - mPreviousX)/mScale;
float dy = (y - mPreviousY)/mScale;
setMovingPosition(dx, dy);
invalidate();
mode = DRAG;
}
break;
}
mPreviousX = x;
mPreviousY = y;
return true;
}
};
// finds spacing
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
}
然后,我们有一个"元素"将在此InteractiveView上创建切片的类(称为BoardTile)。这个类更复杂,因为视图不占用整个屏幕,我们必须测试触摸事件是否在对象的边界内。
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.Region;
import android.view.MotionEvent;
import android.view.View;
public class BoardTile extends View
{
private Bitmap mCardImage;
private final Paint mPaint = new Paint();
private final Point mSize = new Point();
private final Point mStartPosition = new Point();
private Region mRegion;
public BoardTile(Context context)
{
super(context);
mRegion = new Region();
this.setOnTouchListener(mTouchListener);
}
public final Bitmap getImage() { return mCardImage; }
public final void setImage(Bitmap image)
{
mCardImage = image;
setSize(mCardImage.getWidth(), mCardImage.getHeight());
}
@Override
protected void onDraw(Canvas canvas)
{
Point position = getPosition();
canvas.drawBitmap(mCardImage, position.x, position.y, mPaint);
}
public final void setPosition(final Point position)
{
mRegion.set(position.x, position.y, position.x + mSize.x, position.y + mSize.y);
}
public final Point getPosition()
{
Rect bounds = mRegion.getBounds();
return new Point(bounds.left, bounds.top);
}
public final void setSize(int width, int height)
{
mSize.x = width;
mSize.y = height;
Rect bounds = mRegion.getBounds();
mRegion.set(bounds.left, bounds.top, bounds.left + width, bounds.top + height);
}
public final Point getSize() { return mSize; }
public OnTouchListener mTouchListener = new OnTouchListener(){
@Override
public boolean onTouch(View v, MotionEvent event) {
// Is the event inside of this view?
if(!mRegion.contains((int)event.getX(), (int)event.getY()))
{
return false;
}
if(event.getAction() == MotionEvent.ACTION_DOWN)
{
mStartPosition.x = (int)event.getX();
mStartPosition.y = (int)event.getY();
bringToFront();
return true;
}
else if(event.getAction() == MotionEvent.ACTION_MOVE)
{
int x = 0, y = 0;
x = (int)event.getX() - mStartPosition.x;
y = (int)event.getY() - mStartPosition.y;
mRegion.translate(x, y);
mStartPosition.x = (int)event.getX();
mStartPosition.y = (int)event.getY();
invalidate();
return true;
}
else
{
return false;
}
}
};
}
这不是一个完整的解决方案,您还必须在磁贴上调度触摸事件,以便它们考虑InteractiveView的规模。
希望它会帮助你开始!
答案 1 :(得分:2)
感谢@PopGorn,他指出了我正确的方向。我四处寻找一些包括调度触摸事件的例子。我最终使用了这个很好的答案:https://stackoverflow.com/a/12497670/757073