OpenGL模型加载器问题

时间:2013-02-07 11:31:04

标签: c++ opengl

最后让我的模型加载器工作(基于前一个问题)。将所有值存储得很好,运行glDrawElemts很好 - 但它不运行glDrawArrays。

是的,首先你要说的是'glDrawArrays显然没有写出来'。这就是问题 - 我肯定是99%。

代码如下:

bool modelLoader(string fileName,vector<GLfloat>& vertices, vector<GLushort>& indices)
{
fstream objFile;
vector<GLfloat> localVertices;
string dataLine;
stringstream mystream;
GLfloat x, y, z;
GLushort ind1, ind2, ind3;
char c, d; 
vertices.clear();
indices.clear();

for (int i = 0; i < 3; i++)
{
    vertices.push_back(0);
}


for (int i = 0; i < 3; i++)
{
    localVertices.push_back(0);
}


objFile.open(fileName);
if (!objFile.good())
{
    printf("Error with loader");
    return false; 
}

while (!objFile.eof())
{
    getline(objFile, dataLine);
    if (dataLine == "") 
    {                                                                  
        mystream.clear();                                              
        continue;                                                      
    }                                                                  
    mystream.clear();                                                  
    mystream.str(dataLine);                                            
    c = dataLine[0];                                                   
    d = dataLine[1];
    mystream.ignore(2);
    switch (c)
    {
    case 'v':
        {
            switch (d)
            {
            case 'n':
                { /* for normals */ break;}
            case ' ':
                mystream >> x >> y >> z;
                localVertices.push_back(x);
                localVertices.push_back(y);
                localVertices.push_back(z);
                printf("\nVertices: %f, %f, %f", x, y, z);
                break;
            default:
                {break;}
            }                                                                                                    
            break;                                                                                               
        }                                                                                                        
    case 'f':                                                                                                    
        {                                                                                                        
            //printf("F entered");                                                                               
            mystream >> ind1 >> ind2 >> ind3;                                                                    
            vertices.push_back(localVertices[ind1* 3 + 0]);                                                      
            vertices.push_back(localVertices[ind1* 3 + 1]);                                                      
            vertices.push_back(localVertices[ind1* 3 + 2]);                                                      
            vertices.push_back(localVertices[ind2* 3 + 0]);                                                      
            vertices.push_back(localVertices[ind2* 3 + 1]);                                                      
            vertices.push_back(localVertices[ind2* 3 + 2]);                                                      
            vertices.push_back(localVertices[ind3* 3 + 0]);                                                      
            vertices.push_back(localVertices[ind3* 3 + 1]);                                                     
            vertices.push_back(localVertices[ind3* 3 + 2]);
            indices.push_back(ind1);
            indices.push_back(ind2);
            indices.push_back(ind3);
            printf("\nIndices: %d, %d, %d", ind1, ind2, ind3);
            break;
        }
    case !'v' || !'f':
        {
            break;
        }
    default:
        {break;}
    }
    mystream.clear();
}
objFile.close(); 
return true;
 }

从这里开始,我将在主要功能中调用以下内容:

vector<GLfloat> vertices;

vector<GLushort> indices;


if (!modelLoader("triangles.obj", vertices, indices))
{
    cout << "FAILED TO RUN: MODEL LOADER";

    return 1;
}

插入一堆关于设置模型视图矩阵的其他malarky,运行循环来更新每次迭代......

int size = vertices.size()-3;

glDrawArrays(GL_TRIANGLES, 3, (GLsizei)size);

哦,triangles.obj文件是:

v -10.0 10.0 10.0
v -10.0 -10.0 10.0
v 10.0 -10.0 10.0
v 10.0 10.0 10.0
v 20.0 10.0 10.0
v 20.0 -10.0 10.0
f 1 2 3
f 4 5 6

完全没有快乐。正如我所说,使用DrawElements做得很好,但当我尝试绘制任何其他.obj文件时会导致异常错误。

关于我哪里出错的任何线索?

1 个答案:

答案 0 :(得分:0)

你打算不画第一个三角形吗?绘制所有三角形的正确调用应为glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.size());在此之前,您还需要启用调用并按glEnableClientState(GL_VERTEX_ARRAY)glVertexPointer()设置数组。如果你想要它们,其他属性如颜色和法线也是如此。顺便说一句,从OpenGL 3.0开始,所有这些都被弃用了,所以如果你刚刚开始,你可能想要学习核心3.0 API。