我知道如何从右向左旋转视图
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DMakeRotation(M_PI, 0.0f, 1.0f, 0.0f);
transform.m34 = 0.0015;
view.layer.transform = transform;
但是我无法从左向右旋转它。 请帮帮我。
答案 0 :(得分:3)
我不确定你的意思是“从左到右”和“从右到左”。无论如何,正如您所发现的那样,您无法通过设置变换矩阵来控制动画的方向,因为-M_PI和+ M_PI都具有相同的最终效果,因此Core Animation无法可靠地知道您的哪种方式希望它旋转。
相反,you can animate the transform.rotation.y
key path of the layer。这样做有点复杂,特别是因为您想要为视图的图层设置动画而不是独立图层(不受视图控制)。
无论如何,这是我测试的代码:
- (IBAction)rotateButtonWasTapped:(id)sender {
// Establish the perspective to be used during the animation.
CATransform3D transform = CATransform3DIdentity;
transform.m34 = 0.0015;
self.imageView.layer.transform = transform;
static CGFloat kAngle = -M_PI;
[CATransaction begin]; {
// After the animation completes, make the transform “permanent”. Otherwise it
// will be undone when the animation is removed from the layer.
[CATransaction setCompletionBlock:^{
self.imageView.layer.transform = CATransform3DRotate(transform, kAngle, 0, 1, 0);
}];
// Animate the rotation using Core Animation's extension to Key Value Coding.
// The sign of kAngle determines the direction of rotation.
CABasicAnimation *animation = [CABasicAnimation
animationWithKeyPath:@"transform.rotation.y"];
animation.fromValue = @0;
animation.toValue = @(kAngle);
animation.duration = 1;
[self.imageView.layer addAnimation:animation forKey:animation.keyPath];
} [CATransaction commit];
}
这使视图旋转,使得视图的左边缘在旋转期间“更接近”移动到用户。如果这不是“从左到右”的含义,请将kAngle
的定义更改为M_PI
,它将向另一个方向旋转。我已经测试了两种方式。您甚至可以在一个动画中多次旋转图层。例如,尝试将kAngle
定义为-3 * M_PI
。
答案 1 :(得分:0)
我在功能文档中没有找到任何内容,但我认为你可以将旋转角度设置为负向旋转到另一个方向。
答案 2 :(得分:0)
如果你想旋转视图,回到初始位置......只需用:
transform = CATransform3DMakeRotation(0, 0.0f, 1.0f, 0.0f)
或者你可以“结合”更多..
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DMakeRotation(-M_PI_2, 0.0f, 1.0f, 0.0f);
transform = CATransform3DMakeRotation(0, 0.0f, 1.0f, 0.0f);
transform.m34 = 0.0015;
view.layer.transform = transform;
您可以尝试...使用CATransform3D transform = starLayer.transform;
代替CATransform3D transform = CATransform3DIdentity;
答案 3 :(得分:0)
- (无效)updateTimer { 如果(更新125) 更新=更新+ 1;
NSTimeInterval now = [NSDate timeIntervalSinceReferenceDate];
NSTimeInterval interval = now - start;
int inter = (int)(interval*update);
inter*=10;
milliSec = (inter) % 1000;
seconds = (inter/1000) % 60;
minutes = (inter/60000) % 60;
timeValue = oldTimeValue+inter;
// Set Digital clock
// Set Analog clock hands
secHand.layer.transform = CATransform3DMakeRotation (Degrees2Radians(-(timeValue%1000)*360/1000), 0, 0, 1);
}