我正在尝试使用java slick来创建基于状态的基本游戏。我的3个阶段工作正常,但由于某种原因,当我调用get state方法时,其他5个引起零点异常。所有状态都以相同的方式初始化并添加到游戏中,加载游戏(其中一个工作状态)的实际代码与所有已破坏的代码完全相同,减去类名。我已经看了一天左右,并且不知道,任何帮助都会很棒。感谢。
这是我的游戏类的代码 - 包含我的主要方法
package javagame.states;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;
public class Game extends StateBasedGame{
public static final String gamename = "An OOP Adventure";
public static final int menu = 0;
public static final int play = 1;
public static final int new_game = 2;
public static final int load_game = 3;
public static final int char_select = 4;
public static final int item_found = 5;
public static final int monster_fight = 6;
public static final int inventory = 7;
public Game(String gamename){
super(gamename);
this.addState(new Menu(menu));
this.addState(new Play(play));
this.addState(new Newgame(new_game));
this.addState(new Loadgame(load_game));
this.addState(new Charselect(char_select));
this.addState(new Itemfound(item_found));
this.addState(new Monsterfight(monster_fight));
this.addState(new Inventory(inventory));
}
/*
*/
public void initStatesList(GameContainer gc) throws SlickException{
this.getState(menu).init(gc, this);
this.getState(play).init(gc, this);
this.getState(load_game).init(gc, this);
//broken states
this.getState(new_game).init(gc, this);
this.getState(item_found).init(gc, this);
this.getState(char_select).init(gc, this);
this.getState(monster_fight).init(gc, this);
this.getState(inventory).init(gc, this);
//end broken states
this.enterState(menu);
}
public static void main(String[] args) {
AppGameContainer appgc;
try{
appgc = new AppGameContainer(new Game(gamename));
appgc.setDisplayMode(640, 360, false);
appgc.start();
}catch(SlickException e){
e.printStackTrace();
}
}
}
这是所有破碎类的代码:
package javagame.states;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
public class Newgame extends BasicGameState{
public Newgame(int state){
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException{
}
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
}
public int getID(){
return 3;
}
}
答案 0 :(得分:1)
加载游戏的代码(其中一个工作状态)与所有损坏的代码完全相同,减去类名
所有损坏的状态类和Loadgame类返回getID() == 3
。
在Game
构造函数中,只有Loadgame
被注册为id == 3
的状态 - 其他被忽略,因此从未注册。
然后在initStatesList()
中找不到其他状态类,因为没有使用4, 5, 6, 7
等ID注册的状态。
修复所有损坏的状态类(包括Loadgame),如下所示:
公共类Newgame扩展BasicGameState { 私人国家; // !!!
public Newgame(int state){
this.state = state; // !!!
}
...
public int getID(){
return this.state; // !!!
}
}