我试图通过改变其不透明度来使我的自定义光标慢慢发光。问题是,我能看到它工作的唯一方法是创建一个while
,它会创建一个无限循环。有没有办法继续这样我的光标从0不透明度变为1不透明度并上下移动。这是我目前的代码......我试图找到另一种方法继续进行,但我真的没有看到任何其他方式。
public var Alpha:Number = 1;
public var sense:String = "down";
private function thisMouseOver(e:MouseEvent):void{
Mouse.hide();
//draws the cursor
drawCursor();
//Animates cursor
if(!this.animationStarted)
{
this.animationStarted = true;
animateCursor();
}
}
private function animateCursor():void{
while(this.animationStarted)
{
if(this.Alpha==1)
{
this.sense = "down";
}
else if(this.Alpha == 0)
{
this.sense = "up";
}
if(this.sense == "up")
this.Alpha += 0.1;
else
this.Alpha -= 0.1;
this.graphics.beginFill(0x333333);
this.graphics.drawRect(0,0,25,25);
this.graphics.endFill();
drawCursor();
}
}
private function drawCursor():void{
this.graphics.beginFill(0x00BFFF,this.Alpha);
//top left
this.graphics.drawRect(0,0,6,2);
//bottom left
this.graphics.drawRect(0,23,6,2);
//left top
this.graphics.drawRect(0,0,2,6);
//left bottom
this.graphics.drawRect(0,19,2,6);
//top righ
this.graphics.drawRect(19,0,6,2);
//right top
this.graphics.drawRect(23,0,2,6);
//bottom right
this.graphics.drawRect(19,23,6,2);
//right bottom
this.graphics.drawRect(23,19,2,6);
this.graphics.endFill();
}
答案 0 :(得分:0)
最好的方法是使用tweener,我最喜欢的是GTween:
private function test():void
{
var shape:Shape = new Shape();
addChild(shape);
shape.graphics.beginFill(0xFF0000, 1);
shape.graphics.drawCircle(100, 100, 50);
shape.graphics.endFill();
var tween:GTween = new GTween(shape, 1, {alpha:0}, {reflect:true, repeatCount:2});
tween.nextTween = tween;
}
使用tween.paused = true/false
播放()/停止()补间。
还有另一个没有tweener的变种(但我建议使用补间,因为代码更清晰,可读且资源成本更低)更像是你的,而不是while循环使用EnterFrame事件方法 - 从{移除while循环{1}}方法,在animateCursor()
调用
Event.ENTER_FRAME
侦听器
animateCursor();
答案 1 :(得分:0)
避免无限循环问题的一种方法是将animateCursor代码放在ENTER_FRAME事件处理程序中。
以下是它的外观:http://www.swfcabin.com/open/1360303185
(您的自定义光标形状看起来很棒;)
这是您在MiniBuilder中重新制作的代码(函数按字母顺序排列):
package com.glowingcursor {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.ui.*;
public class Application extends Sprite {
private var cursor:Sprite;
private var cursorOffset:Point;
private var sense:Boolean;
public function
Application() {
addEventListener( Event.ADDED_TO_STAGE, onAdded );
}
private function
animateCursor( e:Event ):void {
if ( cursor.alpha >= 1 ) sense = false;
else if ( cursor.alpha <= 0.2 ) sense = true;
if( sense ) cursor.alpha += 0.08;
else cursor.alpha -= 0.08;
}
private function
hideCursor( e:MouseEvent ):void {
Mouse.show();
removeChild( cursor );
removeEventListener( Event.ENTER_FRAME, moveCursor );
removeEventListener( Event.ENTER_FRAME, animateCursor );
}
private function
initCursor():void {
cursor = new Sprite();
cursor.graphics.beginFill( 0xff0000 );
cursor.graphics.drawRect( 0, 0, 6, 2 ); // top left
cursor.graphics.drawRect( 0, 23, 6, 2 ); // bottom left
cursor.graphics.drawRect( 0, 0, 2, 6 ); // left top
cursor.graphics.drawRect( 0, 19, 2, 6 ); // left bottom
cursor.graphics.drawRect( 19, 0, 6, 2 ); // top right
cursor.graphics.drawRect( 23, 0, 2, 6 ); // right top
cursor.graphics.drawRect( 19, 23, 6, 2 ); // bottom right
cursor.graphics.drawRect( 23, 19, 2, 6 ); // right bottom
cursor.graphics.endFill();
// So InteractiveObjects react to the custom cursor properly
cursor.mouseEnabled = false;
// For cursor centering
cursorOffset = new Point( cursor.width / 2, cursor.height / 2 );
}
private function
moveCursor( e:Event ):void {
cursor.x = mouseX - cursorOffset.x;
cursor.y = mouseY - cursorOffset.y;
}
private function
onAdded( e:Event ):void {
initCursor();
showCursor();
}
private function
showCursor():void {
Mouse.hide();
addChild( cursor );
addEventListener( Event.ENTER_FRAME, moveCursor );
addEventListener( Event.ENTER_FRAME, animateCursor );
}
}
}
答案 2 :(得分:0)
您可以将animateCursor中的代码放在不同的方法中,并使用Timer调用该方法。通过这种方式,您可以控制光标闪烁的“快速”时间。
Timer timer = new Timer( 25, 0 );
private function animateCursor():void
{
timer.addEventListener( TimerEvent.TIMER, timerHandler );
timer.start()
}
private function timerListener( e:TimerEvent ):void
{
if(this.Alpha==1)
{
this.sense = "down";
}
else if(this.Alpha == 0)
{
this.sense = "up";
}
if(this.sense == "up")
this.Alpha += 0.1;
else
this.Alpha -= 0.1;
this.graphics.beginFill(0x333333);
this.graphics.drawRect(0,0,25,25);
this.graphics.endFill();
drawCursor();
}
也可以将你的alpha条件从this.Alpha == 0更改为this.Alpha&lt; = 0,因为你可以选择将修改alpha的数量更改为并不总是添加的值最多0或1。