Jetplayer vs. soundPool?

时间:2013-02-01 09:52:07

标签: android performance android-widget

这是我的主要活动,我相信所有你需要看看是否有人可以帮助我....

package com.art.drumdrum;

import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;

public class MainActivity extends Activity {
SoundPool soundPool = null;
int kickId = 0;
int snareId = 0;
int crashhId = 0;
int crashlId = 0;
int muteId = 0;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);

    Button kick = (Button) findViewById(R.id.kick);
    Button snare = (Button) findViewById(R.id.snare);
    Button crashh = (Button) findViewById(R.id.crashh);
    Button crashl = (Button) findViewById(R.id.crashl);

    kick.setOnTouchListener(new View.OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_DOWN
                    || event.getAction() == MotionEvent.ACTION_POINTER_DOWN)
                soundPool.play(kickId, 1, 1, 0, 0, 1);
            return false;
        }
    });
    snare.setOnTouchListener(new View.OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_DOWN
                    || event.getAction() == MotionEvent.ACTION_POINTER_DOWN)
                soundPool.play(snareId, 1, 1, 0, 0, 1);
            return false;
        }
    });
    crashh.setOnTouchListener(new View.OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_DOWN
                    || event.getAction() == MotionEvent.ACTION_POINTER_DOWN)
                soundPool.play(crashhId, 1, 1, 0, 0, 1);
            return false;
        }
    });
    crashl.setOnTouchListener(new View.OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if (event.getAction() == MotionEvent.ACTION_DOWN
                    || event.getAction() == MotionEvent.ACTION_POINTER_DOWN)
                soundPool.play(crashlId, 1, 1, 0, 0, 1);
            return false;
        }
    });

}

protected void onResume() {
    super.onResume();
    if (soundPool == null) {
        soundPool = new SoundPool(20, AudioManager.STREAM_MUSIC, 0);
        kickId = soundPool.load(this, R.raw.kick, 1);
        snareId = soundPool.load(this, R.raw.snare, 1);
        crashhId = soundPool.load(this, R.raw.crashh, 1);
        crashlId = soundPool.load(this, R.raw.crashl, 1);
    }
}

protected void onPause() {
    super.onPause();
    if (soundPool != null) {
        soundPool.release();
        soundPool = null;
    }
}

}

我想知道在我尝试做什么的情况下,使用JetPlayer是否会比soundPool更好。我有它,所以我可以同时打多个按钮和声音播放,一切看起来都很好,但是当你按下按钮直到它播放声音时会有一个小的延迟,使声音变得不自然....我我一直在查找信息并找不到任何帮助,是否有简单的答案或是需要更多代码甚至可能是某些c ++的东西?

1 个答案:

答案 0 :(得分:4)

据我所知,JetPlayer不适用于此,因为它旨在实现MIDI音频同步。 在Jet音频引擎中,除非您停止所有以前播放的声音(JetPlayer#clearQueue()),否则在按下按钮时无法播放声音。

对于Android音频延迟问题,没有简单的答案。 使用C ++(OpenSL ES)可能会获得更好的延迟,但我对此并不了解。 请参阅相关答案:https://stackoverflow.com/a/12309643