我目前正在python中构建一个简单的卡片匹配游戏,其中有一个5x4(行*列)网格,其中两个玩家尝试匹配一副二十张牌(2,10只套装中的心)* 2. / p>
我遇到的问题是在甲板上迭代,以网格方式打印出来,所以它看起来像这样:
----- ----- ----- -----
- - - - - - - -
4-H 6-H 7-H 8-H
- - - - - - - -
----- ----- ----- -----
我目前的代码如下:
#needed import for shuffle function
from random import shuffle
#class for my deck
class Deck:
#constructor starts off with no cards
def __init__( self ):
self._deck = []
#populate the deck with every combination of suits and values
def Populate( self ):
#Heart, Diamond, Spades, Clubs
for suit in 'HDSC':
#Jack = 11, Queen = 12, King = 13, Ace = 14
for value in range(2, 15):
if value == 11:
value = 'J'
elif value == 12:
value = 'Q'
elif value == 13:
value = 'K'
elif value == 14:
value = 'A'
#add to deck list
self._deck.append(str(value) + '-' + suit)
#populate the deck with only hears hearts and all cards except face cards and aces (2, 3, 4, 5, 6, 7, 8, 9, 10) twice
def gamePop( self ):
suit = 'H'
for x in range(2):
for value in range(2, 11):
self._deck.append(str(value) + '-' + suit)
#shuffle the deck with the random import
def Shuffle( self ):
shuffle( self._deck )
#length of the deck
def len( self ):
return len( self._deck )
def stringIt( self ):
#Returns the string representation of a deck
result = ''
for c in self._deck:
result = result + str(c) + '\n'
return result
#class for a single card
class Card:
#constructor for what type of card it is
def __init__( self, value, suit ):
self._value = value
self._suit = suit
self._card = self._value + self._suit
#print the type of card
def Description( self ):
return ( self._card )
#overloaded ==
def __eq__( self, another ):
if ( self._card == another.Description() ):
return True
else:
return False
#main function which plays the game
def main():
#sets player counters to zero,
pOneCount = 0
pTwoCount = 0
#creates the deck to be put on the board
gameDeck = Deck()
gameDeck.gamePop()
gameDeck.Shuffle()
print(gameDeck._deck)
currentCard = 0
for row in range(5):
for card in range(0,4+i):
mystring =
print ('------- ' * 4)
print ('| | ' * 4)
for x in range(4):
print ('| ' +gameDeck._deck[currentCard]+'|'),
currentCard += 1
print ('| | ' * 4)
print ('------- ' * 4)
编辑:我清理了我尝试过的代码。
目前的输出是:
------- ------- ------- -------
| | | | | | | |
| 7-H|
| 5-H|
| 7-H|
| 9-H|
| | | | | | | |
------- ------- ------- -------
答案 0 :(得分:1)
问题出在def main():
def main():
print ('------- ' * 4)
print ('| | ' * 4)
for x in range(4):
print ('| ' +gameDeck._deck[currentCard]+'|'),
currentCard += 1
print ('| | ' * 4)
print ('------- ' * 4)
* 4只是意味着:
print ('------- ' * 4)
将成为这个:
print ('------- ' + '------- ' + '------- ' + '------- ' )
它也可以输入:
print ('------- ------- ------- ------- ' )
如此。你的问题在这里:
for x in range(4):
print ('| ' +gameDeck._deck[currentCard]+'|'),
currentCard += 1
这将打印为:
| 7-H|
| 5-H|
| 7-H|
| 9-H|
你需要把它变成这样的东西:
print ('| ' +gameDeck._deck[currentCard]+'|'+'| ' +gameDeck._deck[currentCard+1]+'|'+'| ' +gameDeck._deck[currentCard+2]+'|'+'| ' +gameDeck._deck[currentCard+3]+'|')
所以它会像你想要的那样在一行打印:
| 7-H| | 5-H| | 7-H| | 9-H|
这是我清理一下的代码。如果它应该工作,它应该工作:
def main():
#sets player counters to zero,
pOneCount = 0
pTwoCount = 0
#creates the deck to be put on the board
gameDeck = Deck()
gameDeck.gamePop()
gameDeck.Shuffle()
print(gameDeck._deck)
currentCard = 0
for row in range(5):
for card in range(0,4+i):
print (' ------- ' * 4)
print (' | | ' * 4)
print (' | ' +gameDeck._deck[currentCard]+' | '+' | ' +gameDeck._deck[currentCard+1]+' | '+' | ' +gameDeck._deck[currentCard+2]+' | '+' | ' +gameDeck._deck[currentCard+3]+' | ')
print (' | | ' * 4)
print (' ------- ' * 4)
哦,就像John Y说的那样(复制和粘贴):
主函数有一个悬空的mystring =,这是一个明显的语法错误
这里我用来测试,因为整个代码对我不起作用,我只测试了打印部分:
print (' ------- ' * 4)
print (' | | ' * 4)
print (' | ' +"1-H"+' | '+' | ' +"2-H"+' | '+' | ' +"3-H"+' | '+' | ' +"4-H"+' | ')
print (' | | ' * 4)
print (' ------- ' * 4)
让我:
------- ------- ------- -------
| | | | | | | |
| 1-H | | 2-H | | 3-H | | 4-H |
| | | | | | | |
------- ------- ------- -------
>>>