为了显示包含移动对象(来自位图)和触摸事件的视图,我一直在Android中使用以下代码SurfaceView
。它在我的开发设备上运行良好,但事实证明,很多用户只看到一个黑盒子代替View
。经过相当长时间的(不成功)调试,我得出的结论是它必须是Android 4.1才会导致SurfaceView
停止正常工作。
我的开发设备是Android 4.0,但用户抱怨只有黑色的SurfaceView
有Android 4.1。检查了使用Android 4.1模拟器 - 它也没有在那里工作。
你能看到代码有什么问题吗?它是由Android 4.1中的“Project Butter”引起的,也许是?
当然,我已经检查过Bitmap
个对象是否有效(在适当的行中将它们保存到SD卡中),并且所有绘图方法也会被定期调用 - 一切都正常。
package com.my.package.util;
import java.util.ArrayList;
import java.util.List;
import com.my.package.Card;
import com.my.package.MyApp;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MySurface extends SurfaceView implements SurfaceHolder.Callback {
private MyRenderThread mRenderThread;
private volatile List<Card> mGameObjects;
private volatile int mGameObjectsCount;
private int mScreenWidth;
private int mScreenHeight;
private int mGameObjectWidth;
private int mGameObjectHeight;
private int mHighlightedObject = -1;
private Paint mGraphicsPaint;
private Paint mShadowPaint;
private Rect mDrawingRect;
private int mTouchEventAction;
private Bitmap bitmapToDraw;
private int mOnDrawX1;
private BitmapFactory.Options bitmapOptions;
// ...
public MySurface(Context activityContext, AttributeSet attributeSet) {
super(activityContext, attributeSet);
getHolder().addCallback(this);
setFocusable(true); // touch events should be processed by this class
mGameObjects = new ArrayList<Card>();
mGraphicsPaint = new Paint();
mGraphicsPaint.setAntiAlias(true);
mGraphicsPaint.setFilterBitmap(true);
mShadowPaint = new Paint();
mShadowPaint.setARGB(160, 20, 20, 20);
mShadowPaint.setAntiAlias(true);
bitmapOptions = new BitmapFactory.Options();
bitmapOptions.inInputShareable = true;
bitmapOptions.inPurgeable = true;
mDrawingRect = new Rect();
}
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { }
public void surfaceCreated(SurfaceHolder arg0) {
mScreenWidth = getWidth();
mScreenHeight = getHeight();
mGameObjectHeight = mScreenHeight;
mGameObjectWidth = mGameObjectHeight*99/150;
mCurrentSpacing = mGameObjectWidth;
setDrawingCacheEnabled(true);
mRenderThread = new MyRenderThread(getHolder(), this);
mRenderThread.setRunning(true);
mRenderThread.start();
}
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
mRenderThread.setRunning(false); // stop thread
while (retry) { // wait for thread to close
try {
mRenderThread.join();
retry = false;
}
catch (InterruptedException e) { }
}
}
public void stopThread() {
if (mRenderThread != null) {
mRenderThread.setRunning(false);
}
}
@Override
public void onDraw(Canvas canvas) {
if (canvas != null) {
synchronized (mGameObjects) {
mGameObjectsCount = mGameObjects.size();
canvas.drawColor(Color.BLACK);
if (mGameObjectsCount > 0) {
mCurrentSpacing = Math.min(mScreenWidth/mGameObjectsCount, mGameObjectWidth);
for (int c = 0; c < mGameObjectsCount; c++) {
if (c != mHighlightedObject) {
try {
drawGameObject(canvas, mGameObjects.get(c).getDrawableID(), false, c*mCurrentSpacing, c*mCurrentSpacing+mGameObjectWidth);
}
catch (Exception e) { }
}
}
if (mHighlightedObject > -1) {
mOnDrawX1 = Math.min(mHighlightedObject*mCurrentSpacing, mScreenWidth-mGameObjectWidth);
try {
drawGameObject(canvas, mGameObjects.get(mHighlightedObject).getDrawableID(), true, mOnDrawX1, mOnDrawX1+mGameObjectWidth);
}
catch (Exception e) { }
}
}
}
}
}
private void drawGameObject(Canvas canvas, int resourceID, boolean highlighted, int xLeft, int xRight) {
if (canvas != null && resourceID != 0) {
try {
if (highlighted) {
canvas.drawRect(0, 0, mScreenWidth, mScreenHeight, mShadowPaint);
}
bitmapToDraw = MyApp.gameObjectCacheGet(resourceID);
if (bitmapToDraw == null) {
bitmapToDraw = BitmapFactory.decodeResource(getResources(), resourceID, bitmapOptions);
MyApp.gameObjectCachePut(resourceID, bitmapToDraw);
}
mDrawingRect.set(xLeft, 0, xRight, mGameObjectHeight);
canvas.drawBitmap(bitmapToDraw, null, mDrawingRect, mGraphicsPaint);
}
catch (Exception e) { }
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
synchronized (mRenderThread.getSurfaceHolder()) { // synchronized so that there are no concurrent accesses
mTouchEventAction = event.getAction();
if (mTouchEventAction == MotionEvent.ACTION_DOWN || mTouchEventAction == MotionEvent.ACTION_MOVE) {
if (event.getY() >= 0 && event.getY() < mScreenHeight) {
mTouchEventObject = (int) event.getX()/mCurrentSpacing;
if (mTouchEventObject > -1 && mTouchEventObject < mGameObjectsCount) {
mHighlightedObject = mTouchEventObject;
}
else {
mHighlightedObject = -1;
}
}
else {
mHighlightedObject = -1;
}
}
else if (mTouchEventAction == MotionEvent.ACTION_UP) {
if (mActivityCallback != null && mHighlightedObject > -1 && mHighlightedObject < mGameObjectsCount) {
try {
mActivityCallback.placeObject(mGameObjects.get(mHighlightedObject));
}
catch (Exception e) { }
}
mHighlightedObject = -1;
}
}
return true;
}
// ...
}
这是定期调用SurfaceView
onDraw()
的线程的代码:
package com.my.package.util;
import android.graphics.Canvas;
import android.view.SurfaceHolder;
public class MyRenderThread extends Thread {
private SurfaceHolder mSurfaceHolder;
private MySurface mSurface;
private boolean mRunning = false;
public MyRenderThread(SurfaceHolder surfaceHolder, MySurface surface) {
mSurfaceHolder = surfaceHolder;
mSurface = surface;
}
public SurfaceHolder getSurfaceHolder() {
return mSurfaceHolder;
}
public void setRunning(boolean run) {
mRunning = run;
}
@Override
public void run() {
Canvas c;
while (mRunning) {
c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
if (c != null) {
mSurface.onDraw(c);
}
}
}
finally { // when exception is thrown above we may not leave the surface in an inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
SurfaceView
包含在我的Activity
布局XML中:
<com.my.package.util.MySurface
android:id="@+id/my_surface"
android:layout_width="fill_parent"
android:layout_height="@dimen/my_surface_height" />
然后在代码中访问它:
MySurface mySurface = (MySurface) findViewById(R.id.my_surface);
答案 0 :(得分:-1)
将draw方法重命名为onDraw2()。更改线程代码以调用onDraw2。这样你就不会覆盖基类的ondraw。我想你的onDraw可能会获得2次点击。一个来自基类覆盖,一个来自线程。
这可以解释为什么设置z顺序有帮助。您将颠倒2个窗口绘制的顺序,从而避免出现问题。至于“为什么现在”这个问题的一部分。由于你有2个onDraw路径我怀疑这是不受支持的android行为,所以不知道会发生什么。
我也看到你调用了setDrawingCache。我认为这对你没有帮助。通常你会在某个时候调用getDrawingCache。如果不重要,请尝试删除它。
我看到的唯一另一件事是你创建了线程并在创建的曲面中传递了持有者。您可能希望在发生surfaceChanged时执行操作,或者在 至少验证没有重要的事情发生了变化。