我有一个带有故事板和触发器的样式。动画效果很好,但只有一次。
我有2个故事板FadeIn和FadeOut。在EnterActions中,我启动FadeIn动画,在ExitActions中启动FadeOut动画。我用
代码启动整个动画TextBlock.StartFade = true;
当我调试上面的代码时,每次点击StartFade都是False(这是正确的)。
那我该怎么办?
这是XAML中的Style。 FadingTextBlock只是一个带有StartFade依赖属性的自定义TextBlock。
<Style TargetType="{x:Type Controls:FadingTextBlock}">
<Setter Property="Visibility" Value="Collapsed" />
<Setter Property="StartFade" Value="False" />
<Setter Property="Opacity" Value="1.0" />
<Style.Resources>
<Storyboard x:Key="FadeIn">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Controls:FadingTextBlock.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="0.0" />
<EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="1.0" />
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Controls:FadingTextBlock.Visibility)" Storyboard.TargetName="{x:Null}">
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
<BooleanAnimationUsingKeyFrames Storyboard.TargetProperty="(Controls:FadingTextBlock.StartFade)" Storyboard.TargetName="{x:Null}">
<DiscreteBooleanKeyFrame KeyTime="0:0:1.5" Value="False" />
</BooleanAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="FadeOut">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Controls:FadingTextBlock.Opacity)" Storyboard.TargetName="{x:Null}">
<EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1.0" />
<EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="0.0" />
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Controls:FadingTextBlock.Visibility)" Storyboard.TargetName="{x:Null}">
<DiscreteObjectKeyFrame KeyTime="0:0:1.5" Value="{x:Static Visibility.Collapsed}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Style.Resources>
<Style.Triggers>
<Trigger Property="StartFade" Value="True">
<Trigger.EnterActions>
<BeginStoryboard x:Name="In" Storyboard="{StaticResource FadeIn}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard x:Name="Out" Storyboard="{StaticResource FadeOut}" />
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
答案 0 :(得分:3)
您应该使用<StopStoryboard>
操作阻止已启动的故事板在退出操作中播放。
<Trigger Property="StartFade" Value="True">
<Trigger.EnterActions>
<StopStoryBoard BeginStoryboardName="Out"/>
<BeginStoryboard x:Name="In" Storyboard="{StaticResource FadeIn}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<StopStoryBoard BeginStoryboardName="In"/>
<BeginStoryboard x:Name="Out" Storyboard="{StaticResource FadeOut}" />
</Trigger.ExitActions>
</Trigger>
答案 1 :(得分:1)
我最终在代码中使用了本地动画。
在Xaml中将TextBlock Opacity设置为0.
// Fading animation for the textblock to show that the settings are updated.
DoubleAnimation fadingAnimation = new DoubleAnimation();
fadingAnimation.From = 0;
fadingAnimation.To = 1;
fadingAnimation.Duration = new Duration(TimeSpan.FromSeconds(1.5));
fadingAnimation.AutoReverse = true;
UpdateMessage.BeginAnimation(TextBlock.OpacityProperty, fadingAnimation);
答案 2 :(得分:0)
我基于@MystyxMac实现了我自己的C#解决方案 将其提取为混合行为,这暴露了挑战..
尝试连续两次显示相同的通知将不起作用,因为将不会调用依赖项属性更改回调..
我通过获取绑定,清除它并再次设置它来克服这个问题。
public class ShowFadingTextBehavior : System.Windows.Interactivity.Behavior<TextBlock>
{
public static readonly DependencyProperty DurationProperty = DependencyProperty.Register(
"Duration", typeof(TimeSpan), typeof(ShowFadingTextBehavior), new PropertyMetadata(TimeSpan.FromSeconds(5)));
public TimeSpan Duration
{
get { return (TimeSpan)GetValue(DurationProperty); }
set { SetValue(DurationProperty, value); }
}
public static readonly DependencyProperty TextProperty = DependencyProperty.Register(
"Text", typeof (string), typeof (ShowFadingTextBehavior), new PropertyMetadata("",OnTextChanged));
private static void OnTextChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var b = (ShowFadingTextBehavior) d;
var text = (string) e.NewValue;
if(string.IsNullOrEmpty(text))
return;
b.Show(text);
}
private void Show(string text)
{
var textBlock = AssociatedObject;
if(textBlock==null)
return;
textBlock.Text = text;
if(textBlock.Visibility==Visibility.Visible)
return;
textBlock.Visibility = Visibility.Visible;
var a = new DoubleAnimation
{
From = 1.0,
To = 0.0,
FillBehavior = FillBehavior.Stop,
BeginTime = TimeSpan.FromSeconds(1),
Duration = new Duration(Duration)
};
var storyboard = new Storyboard();
storyboard.Children.Add(a);
Storyboard.SetTarget(a, textBlock);
Storyboard.SetTargetProperty(a, new PropertyPath(UIElement.OpacityProperty));
storyboard.Completed += delegate
{
textBlock.Visibility = Visibility.Collapsed;
textBlock.Opacity = 1.0;
var binding = BindingOperations.GetBinding(this, TextProperty);
if(binding==null)
return;
ClearValue(TextProperty);
BindingOperations.SetBinding(this, TextProperty, binding);
};
storyboard.Begin();
}
public string Text
{
get { return (string) GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
}