如何更改使用WriteableBitmapEx.DrawRectangle扩展方法绘制的矩形轮廓的粗细/粗细?我用来绘制矩形的代码是:
WriteableBitmap wbmp = new WriteableBitmap(bmp);
wbmp.DrawRectangle(0, 0, 480, 360, Colors.DarkGray);
使用此代码,以1px。
绘制矩形的粗细答案 0 :(得分:3)
来自WritableBitmapEx.Add Thickness param for shapes
的解决方法//Original points for line
int x1 = (int)pts[0].X;
int y1 = (int)pts[0].Y;
int x2 = (int)pts[1].X;
int y2 = (int)pts[1].Y;
//Parallel line code from http://stackoverflow.com/questions/2825412/draw-a-parallel-line var L = Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
var offsetPixels = 4;//Line "thickness"
// This is the second line will be parallel to the first
int x1p = (int)(x1 + offsetPixels * (y2 - y1) / L);
int x2p = (int)(x2 + offsetPixels * (y2 - y1) / L);
int y1p = (int)(y1 + offsetPixels * (x1 - x2) / L);
int y2p = (int)(y2 + offsetPixels * (x1 - x2) / L);
//writeableBmp.DrawLine(x1, y1, x2, y2, Colors.Red);
//writeableBmp.DrawLine(x1p, y1p, x2p, y2p, Colors.Blue);
//Create closed filled polygon for "thick line"
writeableBmp.FillPolygon(new int[] { x1, y1, x2, y2, x2p, y2p, x1p, y1p, x1, y1 }, Colors.Red);
答案 1 :(得分:0)
使用已经来自'Rectangle'的鲜为人知的'inflate'方法,这是一个很好的解决方法:
int pen_thickness = 5;
Rectangle original_rect = new Rect(0, 0, 480, 360); // using the poster's original values
for(int i = 0; i < pen_thickness; i++)
{
Rectangle bigger_rect = Rectangle.Inflate(original_rect, i, i);
wbmp.DrawRectangle(Pens.DarkGray, bigger_rect);
}
这将创建一个从最初寻找的矩形扩展的矩形。也可以进行快速模式以使厚度向内扩展一半(膨胀的负值)和向外扩展的一半(膨胀的正值)。
答案 2 :(得分:0)
创建以下内容...适用于WriteableBitmapEx
private static void DrawRectangle(WriteableBitmap bitmap,
int left, int top, int width, int height, Color color, int thinkness)
{
var x1 = left;
var y1 = top;
var x2 = left + width;
var y2 = top + height;
bitmap.DrawRectangle(x1, y1, x2, y2, color);
for (var i = 0; i < thinkness; i++)
{
bitmap.DrawRectangle(x1--, y1--, x2++, y2++, color);
}
}