跟踪以下进度的最佳方法是什么
long total = Products.LongCount();
long current = 0;
double Progress = 0.0;
Parallel.ForEach(Products, product =>
{
try
{
var price = GetPrice(SystemAccount, product);
SavePrice(product,price);
}
finally
{
Interlocked.Decrement(ref this.current);
}});
我想将进度变量从0.0更新为1.0(当前/总计),但我不想使用会对并行性产生负面影响的任何内容。
答案 0 :(得分:7)
Jon的解决方案很好,如果你需要像这样的简单同步,你的第一次尝试应该几乎总是使用lock
。但是,如果你测量锁定会减慢过多的速度,你应该考虑使用像Interlocked
这样的东西。
在这种情况下,我会使用Interlocked.Increment
来增加当前计数,并将Progress
更改为属性:
private long total;
private long current;
public double Progress
{
get
{
if (total == 0)
return 0;
return (double)current / total;
}
}
…
this.total = Products.LongCount();
this.current = 0;
Parallel.ForEach(Products, product =>
{
try
{
var price = GetPrice(SystemAccount, product);
SavePrice(product, price);
}
finally
{
Interlocked.Increment(ref this.current);
}
});
另外,您可能想要考虑如何处理异常,我不确定以异常结束的迭代应该算作完成。
答案 1 :(得分:3)
由于您只是进行了一些快速计算,因此请通过锁定适当的对象来确保原子性:
long total = Products.LongCount();
long current = 0;
double Progress = 0.0;
var lockTarget = new object();
Parallel.ForEach(Products, product =>
{
try
{
var price = GetPrice(SystemAccount, product);
SavePrice(product,price);
}
finally
{
lock (lockTarget) {
Progress = ++this.current / total;
}
}});
答案 2 :(得分:2)
在体内不使用任何阻塞的解决方案:
long total = Products.LongCount();
BlockingCollection<MyState> states = new BlockingCollection<MyState>();
Parallel.ForEach(Products, () =>
{
MyState myState = new MyState();
states.Add(myState);
return myState;
},
(i, state, arg3, myState) =>
{
try
{
var price = GetPrice(SystemAccount, product);
SavePrice(product,price);
}
finally
{
myState.value++;
return myState;
}
},
i => { }
);
然后,要访问当前进度:
(float)states.Sum(state => state.value) / total